Re: [nbos] [AS3] Saving Fractal Terrain maps
Juanma Barranquero
Sat Nov 3rd, 2012
On Sat, Nov 3, 2012 at 11:13 PM, Cam Kirmser <ckirmser-at-charter.net> wrote:

> Why the animosity?

Animosity? I've repeatedly said that I *like* AS, I've talked about
several things that I think are bugs, or mistakes, or could be
improved, and the answers I've got include accusing me of belittling
the betatesters, insinuating that I think the program is bad, or
dismissing my points with the "argument" that I think I'm always right
(that's straight from a handbook on rhetorical tricks, BTW). Some of
these comments seemed to me to be borderline ad hominem, to say the
least.

There's also been the attempts to "educate" me about human history or
planetary physics, obviating the fact that what I've been saying all
along is just "the random distribution of population in AS3 shows an
unexpected profile given the habitability specs of AS3 itself". If you
were to buy a program to generate random texts in English and you
found that the generated texts had long strings of "hum ho hum", more
than could be expected by random chance, wouldn't you think that the
program works in unexpected ways? (I'm not using the "bug" word now
because Ed says that it is working as designed, and because I don't
want to attract more ire.)

Certainly there's been animosity in this thread, but not from me.

And lest anyone think that I'm saying that I haven't received useful
and polite answers, yes, there has been those as well, for which I'm
grateful.

Juanma
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