Re: [nbos] [AS3] Saving Fractal Terrain mapsJuanma Barranquero Sat Nov 3rd, 2012
On Sat, Nov 3, 2012 at 4:19 PM, Cam Kirmser <ckirmser-at-charter.net> wrote:
> Sure, some things may come up weird, but balance that against the vast
> amount of systems that don't come up weird, and I think AS is doing a pretty
> good job.
Sure. I'm talking mainly about population distribution, not physical aspects.
> Anyway, if an "odd" result comes up either delete it and create a system by
> hand that is more in line with your perceptions, edit the system to do the
> same, or consider it some sort of anomaly that we simply do not see around
As I've said in the previous messages, it's not an "odd" result, it's
quite a few. I would not have said a word if one system had a weird
population distribution, but at least on the sector I generated, many
do (in the double-digits percentaje).
> So, it may very well be that, as we increase our knowledge and experience
> base, we might just find that these weird results are quite normal.
Well, as a counter-argument, AS3 is not trying to model victorian or
future science, but current one. So deviations from current knowledge
are either bugs, or unexpected oddities.
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