Re: [nbos] [AS3] Saving Fractal Terrain maps
"Robert Graham"
Fri Nov 2nd, 2012
Some of us are extremely busy given the time of year and others just got hit
by a big ass storm called Sandy.

You'll likely find it picks up later on in the week or the like people will
likely be back about but they can't exactly help the effects of mother

> 1) If you click on a terrestrial planet, then edit the surface map
> (Properties / Edit Surface Map), then save it, the map gets saved to
> the .astroDB database. After that, clicking again on the same planet
> is faster because the map is already generated (seems that it is saved
> as an image to the surface_maps table).
> How can I do the same with maps generated with Fractal Terrains?
> Currently, each time I click on a planet, FT is invoked again, which
> is slow, and the map does not seem to be saved anywhere.

Because you have to actually Save the map out to HDD. That's what I do
anyway. I don't believe there is a way to get the image to save back to the
database in this case (Ed can correct me if I'm wrong).

> 2) Am I only the only one puzzled by the Filters menu? I cannot see
> any difference between the "Any Habitable" and "Habitable Systems
> Only" options (both seem to show habitable and hospitable systems).

Will have a look never really noticed it.

> 3) Is there any way to edit an individual route? Clicking + right
> button only brings the "Delete Route" option. I suppose I could delete
> a route and recreate it, but this seems a bit roundabout.

Delete it and recreate it.. is the only way I know of it's mainly because
routes are so easy to make anyway.

> 4) Which is the right place to report minor bugs and suggestions (I'm
> talking things like typos, or the Gas Giant masses shown as x.yyy sol,
> while the Edit Properties dialog clearly states that it is Earth
> masses).

Compile up a list and send it to Ed at the support email, or post it to the
list those of us who beta tested did our best to try and find a lot of the
bugs as we where testing etc but even I've found some after the fact simply
because at the time of the beta the project I was working on was smaller
than the current one etc.


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