[nbos] [FM8] Joerdhgardh Map of Week #78 Released
"Mark Oliva"
Sun Sep 30th, 2012
With the 78th Map of the Week we continue in the borderlands town of
Ódhinn's House in the Kingdom of Slovania. this week we take a look at
Ódhinn's Fortress, above the Outer Town south of the main settlement.

Key to the Map of Odhinn's Fortress:

1. Gate. The road from Odhinn's House winds upward from the north along
the east side of the castle and then stretches back southward to the gate.
The massive wooden gate doors always are shut and barred both magically and
physically. Visitors who are not members of the circle and who have not
been invited seldom are allowed to enter the complex. The circle doubts
that the Slovanians of Odhinn's House or bands of adventurers have any
information or goods that would interest it. Strangers who want to enter
need to convince the guards that this is not the case.

2. Administrative Building. This was Ódhinn's main governmental building.
It now houses a small library and the watch. The building has a kitchen and
dining room for circle members and Kirsti, the half-elven female
sorcerer-warrior who was sent as an ambassador by the Kareli princes, who
has the privileges of a circle member. It also has a conference room where
those who convince the guards to let them through the gate can relate what
they wish to circle members of higher rank. It is doubtful that outsiders
will get beyond this point within the fortress complex. (Much of this
building has been mapped and detailed separately.)

3. Main Palace. This is the part of the complex where Óðinn and Frigg met
guests and where some of the other Æsir deities dwelled. The throne room on
the ground floor seldom is used. The second story is a huge but empty
ballroom. The upper stories are the dwellings of the resident circle
members and Kirsti. There also are rooms for travelling members of the
circle who are visiting the fortress. (The throne room has been mapped and
detailed separately. The rest of this wing is available for expansion by
individual game masters.)

4.-5. Palace: Center and East Wings. Both wings now are empty and unused.
In earlier times, these wings served mainly as quarters and barracks for the
warriors of Ódhinn's army who were stationed here.

6. Magicians' Tower. Laboratories for the white druids, magi, wizards and
sorcerers of the circle are in this tower. Earlier, this tower was used
exclusively by Ódhinn and his fire deity Loki. (The tower has been mapped
and detailed separately.)

7. Arnfinnur's Chambers. The high white druid, Arnfinnur, who has no wife,
dwells here. In Ódhinn's time, he and his wife, the goddess Frigg, dwelt
here. They allowed no one else to enter the chamber except for Frigg's
handmaiden. Arnfinnur continues that practice. He allows no one in his
chamber except his manservant, Greipur, who also has a room in the chamber.

8. Keep. The circle has made no use of this tower to date. Ódhinn built
it as a last sanctuary in time of attack. The first 40 feet/12 m from the
ground up are empty. There are another five empty stories above it. Old
skeletons found on the ground level suggest that this may have performed
double service as a hunger tower.

9. Thing Hall. In Ódhinn's time, this served as the great conference hall
of the god-king and the other Austamæra AEsir deities. Today it serves the
same purpose for Arnfinnur and his circle members. (This building has been
mapped and detailed separately.)

10. Arnfinnur's Tower. This is the white druid's magician's tower. No one
but Greipur is allowed to enter, and he enters only when Arnfinnur requires
his physical help with a project.

11. Servants' Residence. The 20 AEsir refugee servants and laborers
employed by the circle have their quarters, kitchen and dining hall here.

12. Tack Room.

13. Stable. the circles' and guests' mounts are kept here.

Beyond the Surface Map:

Dungeons. The cellars beneath palace buildings 4 and 5 served as dungeons
in Ódhinn's time, and they were renovated to serve the same purpose for the
circle. (The dungeons have been mapped separately.)

You can get the map in two versions from our Joerdhgardh web page:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable (15 MB).

2. As a JPG flat map of 1360 Pixels x 945 Pixels each (625 KB).

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

the Joerdhgardh web site:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next week: Ódhinn's Fortress - Administrative Building





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