[nbos] Joerdhgardh Map of Week #72 Released
"Mark Oliva"
Fri Jul 27th, 2012
Apologies for the delay this week. Our Internet connection for up- and
downloading is via UHF LTE transmission. Unfortunately, the station that
serves us had considerable problems from Sunday through Thursday. As a
result, we were unable to upload until today.

With the 72nd Map of the Week we continue in the borderlands town of
Ódhinn's House in the Kingdom of Slovania. This week we take a look at the
Dark Temple. To most residents of Ódhinn's House, this address is known as
Elishka's Boarding House. It is in fact a strange and evil temple that
serves a non-deity. It is dedicated to the worship of and service to the
dark draug Mýsing, the undead baron of Garndiskross in the ruins of the
AEsir Empire to the north. Mýsing hopes to become a deity. His Dark
Temples are intended to develop a base of believers and worshippers that
will elevate him to godhood, although it's doubtful that a draug can become
a deity. The Dark Temple in Ódhinn's House is in its beginning stages,
although you as the game master may choose to advance that stage by the time
that your PCs reach the town. Current activities in the covert temple focus
upon worship, training and research. For the latter purpose, the trainees
have been snatching bodies of the newly dead. In Slovania, the old practice
dating from Aleksandreska teachings is to bury the dead anonymously in the
forests. This makes it relatively easy for the temple's trainees to dig up
the dead and close the graves again without being caught. To achieve all the
goals that Mýsing has set for it, the temple also will need to begin
abducting live humans to perform anatomical research upon the victims. The
temple already is fully set up to perform such work, but at this time, it
has yet to begin. Elishka and her followers may of course begin at the time
your PCs arrive in town.

Key to the Dark Temple

Cellar Level

This level is the true heart of the temple where most of its activities take
place. Only theoretical training in black necromancy takes place on the
ground floor. The cellar can be entered only from the ground floor. As
servants of the Darkness, the temple members do not illuminate this level
more than is necessary. When they work here, they carry torches to provide
the needed light. Other than that, only the stairway and the corridor to
the prisoners' cells have permanent torch mounts.

1. Stairs from the Ground Floor.

2. Corridor to Prisoner Cells.

3. Seven Prisoner Cells. When the temple members begin abducting living
persons for necromantic experiments, the victims will be held in these
cells. Each cell has a wooden bunk, a bed pan and a water jug.

4. Body Vault. Snatched dead bodies are kept here. As one might expect,
this chamber has an overwhelming, foul stench.

5. Unholy Temple. Elishka and her followers perform their rites of worship
to Mýsing here.

6. Laboratory. This is the area where the temple's followers perform their
experiments upon the bodies that they snatch and where they will perform
experiments upon the living.

Ground Floor

This level is divided into two sections. To the left or southwest is the
kitchen and dining room area. These are the only areas where the house
servant Valérie works or goes. She knows nothing of the temple's true
nature. To the right or northeast are the quarters of Elishka and Závish
and the theoretical training area for black necromancy. Závish is a black
necromancer member of the temple who is Elishka's bed partner.

7. Main Entrance.

8. Stairway to Second Story.

9. Dining Room.

10. Kitchen.

11. Stairwell.

12. Door to Cellar Stairs.

13. Training Area. Theoretical training in black necromancy takes place

14. Chamber of Elishka and Závish.

Second Story

This area is the dormitory of the temple's trainees.

15. Stairway to the Ground Floor.

16. Corridor.

17. Common Room.

18. Dormitory Rooms. Each trainee has a bed and a foot locker.

You can get the maps in two versions:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our
Joerdhgardh web page (13 MB).

2. Three JPG flat maps of 1360 Pixels x 975 Pixels each (1.6 MB total),
available with the hyperlink below.

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

The Joerdhgardh web site:


Next: Ódhinn's House - Sharlota's House of Healing

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
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