[nbos] [FM8] Joerdhgardh Map of Week #71 Released
"Mark Oliva"
Mon Jul 16th, 2012
With the 71st Map of the Week we continue in the borderlands town of
Ódhinn's House in the Kingdom of Slovania. This week we take a look at the
the Bronze Forge Smithy owned by the master smith Regína. The Bronze Forge
is an important stop for PCs who need to buy bronze weapons or armor or who
need to have their existing weapons or armor repaired. Because the forge
employs both weaponsmiths, armor makers and blacksmiths, other metal work
including horseshoes and the shoeing of horses also is available. Customers
who want to commission a master weapon or master armor from Regína, must be
prepared to pay double the normal price. Regína's apprentices, Berta and
Milan, are responsible for making horseshoes and shoeing horses. They will
shoe a horse for 1 silver piece. Anyone wishing to do business with the
forge needs to use the main entry (Location No. 10) to enter the office,
where they can work out details with Regína.

Cellar Level

The cellar serves only as a storage and drainage area. Water used in
smithing is poured into drains on the ground floor. The water goes down
shafts into a bricked trench in the cellar floor, which in turn leads the
water into a drain that returned the water to the under round water table.

1. Stairway from the Ground Floor.

2. Torch. This hand torch is kept burning during the hours when the smithy
is open. It can be removed from the wall socket and be carried as one moves
through the otherwise dark cellar.

3. Stone Pillars. These are necessary to support the smithy's stone tile
ground floor.

4. Drainage Trench.

5. Drain Shafts from the Ground Floor.

6. Well Shaft.

Ground Floor

8. Outhouse. This is a two-seater.

9. Entry to the Smithy.

10. Main Entry to the Office.

11. Office.

12. Large Oven.

13. Smiths' Furnaces.

14. Rear Door to Outhouse.

15. Cellar Door.

Catwalks

The Bronze Forge is cooled by opening all the shutters and windows and then
letting the hot air drift upward into the open loft beneath the roof, where
it escapes through four roof vents. The wooden catwalks with safety
railings are used to open and close the vents. To avoid being set afire by
the heat from the furnaces below, the catwalks circumvent the hot areas.

16. Catwalks.

17. Roof Vents.

You can get the maps in two versions:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our
Joerdhgardh web page (16 MB).

2. Three JPG flat maps of 2500 Pixels x 2250 Pixels each (6 MB), available
above

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

The Joerdhgardh web site:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next: Ódhinn's House - The Dark Temple

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
The Vintyri Project is a non-commercial service



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