[nbos] [FM8] Joerdhgardh Map of Week #70 Released
"Mark Oliva"
Mon Jul 9th, 2012
With the 70th Map of the Week we continue in the borderlands town of
Ódhinn's House in the Kingdom of Slovania. This week we take a look at the
Seer Zhaneta's Tower. Zhaneta's compound consists of a three-story mansion
and a 60-foot/18 m high tower. The mansion is a strictly residential
building. It's highly unlikely that PCs ever will be invited into the
mansion; therefore only the tower has been mapped. It holds Oleg's
cartographic shop and his workshop, the working rooms of Zhaneta and the
other spellcasters and a conference room where customers can negotiate with
the spellcasters or Oleg. Zhaneta's manservant, the retired warrior Marek,
also lives in the tower. All rooms including the cellar have a ceiling 12
feet/360 cm above the floor. The ground floor includes the kitchen of the
complex, where Marek cooks for Zhaneta, the two spellcasters and their
children. They all eat in the mansion's dining room. Oleg takes all of his
noon meals in the North Star Inn and his evening meals in the Trailsend Inn.
In both locations, he keeps his ears open for news and scuttlebutt. Marek
prefers to eat alone in his own room in the tower. Both buildings always
are locked. If visitors go to the tower, they will see a sign that advises
them to pull a chain to ring a bell. The bell is in Marek's chamber. He is
the only one who will open the tower door to visitors. If Marek is in the
mansion at the time visitors arrive, he will place a sign near the bell
chain of the tower advising them to return later. If visitors go to the
mansion door, they usually will see a sign there advising them to go to the
tower. No one will answer a knock on the door if a check shows that the
visitors are strangers or unwanted guests.

Tower Cellar

1. Stairway to the Ground Floor Kitchen.

2. Well Shaft.

3. Offal Pit of the Ground Floor Jakes. Marek regularly pours quicklime
into the pit to reduce the smell and to speed up decomposition.

4. Storage Shelves. They contain everything from food to magicians'

5. Treasure Chests. The three spellcasters keep their fortunes in these
locked trunks. All are protected with powerful magical traps that will
cause an electrical blast within 10 feet/3m of the trunk. The trap causes
6d6 points of damage. There is no means to evade the instant explosion.
Those within the area always take its full effect. It affects all living
and undead creatures but does no damage to material objects.

6. Accumulated Books, Parchments, etc. This pile contains magical
documentation of value, but all things in it already have been learned by
the magicians in the tower who are interested in the particular information
that they contain.

7. Treasure Pile. Miscellaneous objects of value, include those made by
the magicians in the tower, are stored in this pile. Everything in this
pile is for sale.

Tower Ground Floor

8. Outer Entrance. This door always is locked. Marek posts a sign on the
door telling visitors either to pull the bell chain in the wall or to return
later. No one but Marek will open the door.

9. Oleg's Map Shop. This is the area where Oleg will meet potential

10. Confrence Room. When visitors seek to do business with one or more of
the magicians, Marek leads them into this room, where the business is
negotiated with the spellcaster(s) in question.

11. Stairs to the Second Story.

12. Tower Well. The wellshaft ist 90 feet/27 m deep. At the bottom is
nothing but ground water.

13. Stairs to Cellar.

14. Kitchen. Marek cooks here for all but Oleg.

15. Jakes. This is the only jakes in the tower. It also is used by the
magicians and Oleg.

Tower Second Story

16. Spiral Stairway upward. All parts are made of hardwood.

17. Stairway to the Ground Floor and Landing.

18. Oleg's Workshop.

19. Marek's Quarters.

Tower Third Story

This level is the working chamber of the spellcasters Dushan and Ema. Their
12-year-daughter, the sorceress Evelína, also has begun working and learning

20. Spiral Stairway upward. All parts are made of hardwood.

21. Casting Circle.

22. Workbenches.

Tower Fourth Story

All of the floors have a ceiling 12 feet/360 cm high. The wooden ceiling of
the third story is 36 feet/10 m above the ground. The top of the ceiling is
a plain wooden floor that is empty and unused. This level of the tower is
accessible through an always-locked door in the spiral staircase. It too is
12 feet high. It has no windows, but it could be made into another usable
level if necessary. The current fourth story is 48 feet/15 m above the
ground. It is used exclusively by the senior spellcaster, the Seer Zhaneta.
The level has windows and four dormers in the roof, which Zhaneta uses to
employ her divination magic upon the surrounding lands.

23. End of the Spiral Stairway.

24. Zhaneta's Workbench.

25. Casting Circle.

26. Crystal Ball.

27. Zhaneta's Eye of Adhulmundur. In his earlier career as a warrior,
Marek won this valuable old AESir magical divination tool for Zhaneta in the
ruins of the Fallen Empire.

28. Water of Divination.

You can get the maps in two versions from the Joerdhgardh website:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our
Joerdhgardh web page (12 MB).

2. Five JPG flat maps of 1360 Pixels x 1360 Pixels each (3,6 MB total)e.

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

The Joerdhgardh web site:


Next: Ódhinn's House - Bronze Forge Smithy

Mark Oliva
Webmaster, the Vintyri Project (TM)
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