Re: [nbos] Speaking of 3ds files
william ramsey
Thu Apr 19th, 2012

I converted some Spelljammer ship .mdl models to both .obj and .3ds. Had some trouble until I realized their .tga textures had to be converted to .png/.jpg (I presume anyway, which also meant reassigning the texture materials within a 3d modeling program)

The model assignments still want stay in AS3, though. It always reverts back to default.3ds.
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 18 Apr 2012 15:43:44 -0400
> From: Tom B <kaladorn-at-gmail.com>
> Subject: [nbos] Speaking of 3ds files....
> To: nbossoftware-at-nbos.com
> Message-ID:
> <CAA9wW+z_d=U=xaz0cxvuHOn=_n4Qk2aGdybdP7kbo1R06tr5Rg-at-mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Anyone have any idea what limits AS3 may place on the size or
> characteristics of imported 3ds files for images for things like space
> stations?
>
> I've pulled down several 3ds files from publicly available collections and
> tried to figure out how to make them available for use in AS3 (I have a lot
> of spin-hab stations in my current sci-fi RPG). I've had no luck so far.
>
> Some 3ds models seem to come as a single file, others as a zip with a pile
> of other ancillary files that appear to contain portions of textures, etc.
> I've not been able to get either successfully imported into AS3. Then
> again, I'm guessing as to how this process is done.... so that is half the
> issue.
>
> Anyone tried this and know how to do it? Or have any insight on any limits
> that AS3 may impose?
>
> Tom B


_______________________________________________
Nbossoftware mailing list



Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources