Re: [nbos] Speaking of 3ds fileswilliam ramsey Thu Apr 19th, 2012
I converted some Spelljammer ship .mdl models to both .obj and .3ds. Had some trouble until I realized their .tga textures had to be converted to .png/.jpg (I presume anyway, which also meant reassigning the texture materials within a 3d modeling program)
The model assignments still want stay in AS3, though. It always reverts back to default.3ds.
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 18 Apr 2012 15:43:44 -0400
> From: Tom B <kaladorn-at-gmail.com>
> Subject: [nbos] Speaking of 3ds files....
> To: nbossoftware-at-nbos.com
> Message-ID:
> <CAA9wW+z_d=U=xaz0cxvuHOn=_n4Qk2aGdybdP7kbo1R06tr5Rg-at-mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Anyone have any idea what limits AS3 may place on the size or
> characteristics of imported 3ds files for images for things like space
> stations?
>
> I've pulled down several 3ds files from publicly available collections and
> tried to figure out how to make them available for use in AS3 (I have a lot
> of spin-hab stations in my current sci-fi RPG). I've had no luck so far.
>
> Some 3ds models seem to come as a single file, others as a zip with a pile
> of other ancillary files that appear to contain portions of textures, etc.
> I've not been able to get either successfully imported into AS3. Then
> again, I'm guessing as to how this process is done.... so that is half the
> issue.
>
> Anyone tried this and know how to do it? Or have any insight on any limits
> that AS3 may impose?
>
> Tom B
_______________________________________________
Nbossoftware mailing list