[nbos] help
Kerry Smith
Thu Apr 19th, 2012



> From: nbossoftware-request-at-nbos.com
> Subject: Nbossoftware Digest, Vol 95, Issue 20
> To: nbossoftware-at-nbos.com
> Date: Thu, 19 Apr 2012 12:15:24 -0400
>
> Send Nbossoftware mailing list submissions to
> nbossoftware-at-nbos.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
>
> or, via email, send a message with subject or body 'help' to
> nbossoftware-request-at-nbos.com
>
> You can reach the person managing the list at
> nbossoftware-owner-at-nbos.com
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Nbossoftware digest..."
>
>
> Today's Topics:
>
> 1. Speaking of 3ds files.... (Tom B)
> 2. SQLite (Cam Kirmser)
> 3. No Surface Maps in Sector Reports (Cam Kirmser)
> 4. Re: Speaking of 3ds files.... (NBOS Support)
> 5. Re: No Surface Maps in Sector Reports (NBOS Support)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 18 Apr 2012 15:43:44 -0400
> From: Tom B <kaladorn-at-gmail.com>
> Subject: [nbos] Speaking of 3ds files....
> To: nbossoftware-at-nbos.com
> Message-ID:
> <CAA9wW+z_d=U=xaz0cxvuHOn=_n4Qk2aGdybdP7kbo1R06tr5Rg-at-mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Anyone have any idea what limits AS3 may place on the size or
> characteristics of imported 3ds files for images for things like space
> stations?
>
> I've pulled down several 3ds files from publicly available collections and
> tried to figure out how to make them available for use in AS3 (I have a lot
> of spin-hab stations in my current sci-fi RPG). I've had no luck so far.
>
> Some 3ds models seem to come as a single file, others as a zip with a pile
> of other ancillary files that appear to contain portions of textures, etc.
> I've not been able to get either successfully imported into AS3. Then
> again, I'm guessing as to how this process is done.... so that is half the
> issue.
>
> Anyone tried this and know how to do it? Or have any insight on any limits
> that AS3 may impose?
>
> Tom B
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <http://www.pairlist.net/pipermail/nbossoftware/attachments/20120418/055a596c/attachment-0001.htm>
>
> ------------------------------
>
> Message: 2
> Date: Wed, 18 Apr 2012 18:11:22 -0500
> From: "Cam Kirmser" <ckirmser-at-charter.net>
> Subject: [nbos] SQLite
> To: <nbossoftware-at-nbos.com>
> Message-ID: <000001cd1db8$923d20c0$b6b76240$-at-charter.net>
> Content-Type: text/plain; charset="us-ascii"
>
> OK, I've downloaded and installed sqlite, but it fails installation at the
> config section.
>
>
>
> I'm wondering, does it require that it is installed in C: drive? I've put it
> into a much larger secondary drive, because space on my 5-year old primary
> is getting sparse. If there is any way to use Access or SQL Server to open
> the .astrodb file, that'd be great to know.
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <http://www.pairlist.net/pipermail/nbossoftware/attachments/20120418/a0602436/attachment-0001.htm>
>
> ------------------------------
>
> Message: 3
> Date: Wed, 18 Apr 2012 18:44:10 -0500
> From: "Cam Kirmser" <ckirmser-at-charter.net>
> Subject: [nbos] No Surface Maps in Sector Reports
> To: <nbossoftware-at-nbos.com>
> Message-ID: <000e01cd1dbd$27898200$769c8600$-at-charter.net>
> Content-Type: text/plain; charset="us-ascii"
>
> When I generate a system report, no surface maps show up and the
> habitability icons do not display properly according to the habitability of
> the individual planets.
>
>
>
> Might it be because I have AS3 installed somewhere other than C: drive?
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL: <http://www.pairlist.net/pipermail/nbossoftware/attachments/20120418/0d48f741/attachment-0001.htm>
>
> ------------------------------
>
> Message: 4
> Date: Wed, 18 Apr 2012 23:28:55 -0400
> From: NBOS Support <support2-at-nbos.com>
> Subject: Re: [nbos] Speaking of 3ds files....
> To: nbossoftware-at-nbos.com
> Message-ID: <6.1.2.0.2.20120418232246.061bbf98-at-mail.nbos.com>
> Content-Type: text/plain; charset=us-ascii; format=flowed
>
> At 03:43 PM 4/18/2012, you wrote:
> >Anyone have any idea what limits AS3 may place on the size or
> >characteristics of imported 3ds files for images for things like space
> >stations?
>
> There's no limits on the 3ds file. *But*, since there may be more than one
> rendered at a given time, its best to use a low poly model.
>
> To install them in Astro, follow the scheme under the models
> directory. Make a directory with the name of the model under the
> appropriate body type, and copy the 3ds and texture files into it.
>
> You can also add a 'preview.jpg' file in that directory with an image of
> the rendered model for use as a preview in the properties window.
>
> Ed
>
>
>
> ------------------------------
>
> Message: 5
> Date: Wed, 18 Apr 2012 23:29:22 -0400
> From: NBOS Support <support2-at-nbos.com>
> Subject: Re: [nbos] No Surface Maps in Sector Reports
> To: nbossoftware-at-nbos.com
> Message-ID: <6.1.2.0.2.20120418232901.061fef50-at-mail.nbos.com>
> Content-Type: text/plain; charset=us-ascii; format=flowed
>
> At 07:44 PM 4/18/2012, you wrote:
> >When I generate a system report, no surface maps show up and the
> >habitability icons do not display properly according to the habitability
> >of the individual planets.
>
> If you save the file into another directory, you may need to copy the
> images over.
>
>
>
>
> ------------------------------
>
> _______________________________________________
> Nbossoftware mailing list
>
>
>
>
> End of Nbossoftware Digest, Vol 95, Issue 20
> ********************************************

_______________________________________________
Nbossoftware mailing list



Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources