[nbos] [FM8] Joerdhgardh Map of Week #58 Released
"Mark Oliva"
Mon Apr 16th, 2012
This week we remain in the Dreadlands, moving to the border country village
of Northgate. The 58th Map of the Week is from the pending
Joerdhgardh (TM) campaign setting release "The Northwest."

Northgate is the only open border entry point from the fallen AEsir Empire
into the duchy and the march. One could, of course, enter the
march and duchy by leaving the road and going though the Myrkwood, but the
forest is patrolled. There always is the danger of being found
there and questioned.

Such issues are, for the most part, academic. Normally, no one at all
travel from the ruins of the old empire and the Northmarch into the
duchy. The only exceptions are patrols and others that Thráinn or Dagrún
has sent out for a purpose and who are returning, military scouting
units that go a short ways into the ruins to scout for activity there and
agents of the Northern Circle. The latter do not travel through
Nordhhlidh. They attempt to slip through Myrkwood.

Key to Northgate

Three more serf housing units and vassal houses are located west of the
village. Another 400 orc warriors dwell in a camp west of the
farmlands.

1. Fields. These lands are worked by the serfs.

2. Serfs' Woodshed.

3. Serfs' Outhouses.

4. Serf Barracks. More than 200 serfs live rather squalidly here.

5. Castle. The small castle houses the village administration (ground
floor), Baron Pétur (second story), vassal Lárusar (third story) and
Jódís and Hildar, fourth floor. Jódís, who has no avatar form, has a
daytime work area in the cellar of the castle.

6. Outhouse and Woodshed of the Castle.

7. Castle and Military Stable.

8. Northgate Tower. This is a large tower, 90-feet/27 m high, with a
40x50-foot/12x15 m foot print. The cellar is a dungeon where prisoners
can be held pending transport elsewhere. The ground floor is the military
command's administration. The second through seventh stories are a
military barracks, with some 50 human male and female soldiers living on
each level. The magical lab used by Jódís and Hildar is on the
eighth story. The ninth story is a military look out.

9. Guardhouse. Three human male or female warriors always are on duty.

10. Northgate Inn. The military outpost sees to it that the public room
does a roaring business, but inland guests are infrequent – mostly
couriers and merchants. Most of the inn is rundown. The innkeeper is
Hallgrímur, a human male merchant. His wife, Gróa, is the brewwife.
The two and their oldest daughter, Tinna, run the entire inn. Meals run
from 8 copper pieces to one silver piece. Gróa's lager beer costs
three copper pieces per pint/half-liter tankard. The eight single rooms
cost eight bronze pieces per person per night. The four doubles cost
seven bronze pieces per person. The rooms are badly rundown and drafty.

11. Inn Woodshed.

12, Missing.

13. Inn Stable.

14. Inn Brewhouse.

15. General Store. The store is owned and subsidized by the marchioness.
Her store manager is Valgerdhur, a human female merchant. She
employs a sales person and a laborer. Both are human male and female
commoners.

16. Serfs' Farm Shed.

17. Serfs' Barn.

18. Village Granary.


You can get the map in two versions from the Joerdhgardh web site:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our
Joerdhgardh web page (20 MB).

2. As a JPG flat map of 1360 x 1020 Pixels (500 KB).

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web
site.

The Joerdhgardh web site:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next: The Dreadlands: The Village of Nárgl's Mill.

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
The Vintyri Project is a non-commercial service




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