[nbos] [FM8] 1st Joerdhgardh Book Released
"Mark Oliva"
Thu Jan 12th, 2012
For most of the past year, we've been posting news of Joerdhgardh maps of
the week here. These maps all come from the Joerdhgardh campaign setting
PDF books that we've been working on for the past 10 years. For those
unfamiliar with us, our work is free, open gaming, open source material.
The maps all are produced with Fractal Mapper 8 and can be downloaded in the
native FM8 .fmp format, so that they can be modified to the user's heart's
content.

This year, we'll be releasing several Joerdhgardh books. The first of them,
Urdh's Heimskringla, was released today. The book, an Open Source Reference
Document version and all of the FM8 maps from the book now are available for
free download.

We aren't going to make any big announcements until after the GM's Guide and
the Players Guide are released later this year. Until then, we'll post only
on forums and mailing lists where we've announced the maps of the week. But
now on to Urdh's Heimskringla:

First a word of warning: Commercial publishers can't afford to do this, but
being a non-profit operation, we can. This first book from the Joerdhgardh
campaign setting will not be of interest to all gamers or even all game
masters. We hope that our subsequent Joerdhgardh products will find an echo
in many segments of the tabletop role-playing gaming community. This first
volume, however, is something of a specialty book.

We members of the Vintyri (TM) Project Group set out 10 years ago to develop
a new campaign setting that incorporated elements of several of the world's
great mythologies and that made it possible for game masters to add those
that we left out. That isn't any great trick in and of itself. However, we
soon discovered that it's a difficult task if one wishes to create an RPG
campaign setting that accommodates Odin and the other AEsir deities of the
Icelandic Eddas together with Vaeinaemoeinen, Lemminkaeinen and Ilmarinen
from the Finnish Kalevala.

That was only a beginning. We wanted them to be rooted in the same world
with King Arthur, Merlin and Co., and we wanted them, in turn, to coexist
with the Irish Túatha Dé Danaan, and we wanted the Sidhe to co-exist with
the Slavic spirit worshippers. That wasn't the end of our desires. We also
wanted this campaign setting to have space available where game masters can
add their versions of any of the many other real world mythologies that we
left out as well as new mythologies of their own invention. Above and
beyond that, we wanted it all to make sense. That's part of the reason why
it's taken us 10 years to release our first product.

In Bavaria, where the Joerdhgardh campaign setting is being published, we
call this kind of thing an egg-laying wooly milk pig (eierlegende
Wollmilchsau). Fortunately, we think we've succeeded … more or less.
Fortunately, most of the people who tested this product and other products
that still are standing in line waiting to be released say they agree. We
hope you do too.

To create this rather complex RPG setting, we discovered years ago (eight
years ago, to be exact) that we needed what one might call a base document …
a history that tells whence everything in the campaign setting came and why
things in the campaign setting are as they are. Urdh's Heimskringla is that
base document. It's available to you now. But for many game masters who
are interested in the Joerdhgardh setting, it also is the least important
book we'll release. Let's take a closer look at that thought.

What – if anything – can you do with this book? As you might expect, there
are many answers to that question, depending upon the kind of RPG campaign
you run and/or prefer. Regardless of the answer that fits you and your
campaign, this isn't the kind of book you're likely to use often during you
gaming sessions. Think of it as a reference book with information that you
might be able to use to bring color and depth into your campaign.

Some game masters absolutely hate official histories of campaign settings.
If you belong in this category, the answer might be that you can't do
anything at all with this book. Skip it. But please take a look at our
forthcoming releases when they become available. They're the books that
will have the meat-and-potatoes gaming material.

If official histories don't get your feathers up, we think you might be able
to make use of the Heimskringla first and foremost when you're developing
your own campaign material for the Joerdh, as our world is called. The book
gives you a look at the official legends and lore that you can use to build
your own themes. And, of course, the Heimskringla will give you a good idea
of the nature and flavor of the Joerdh, as it will unfold in future
Joerdhgardh publications.

There also are those game masters who simply love fictional gaming world
histories. If you're in that category, you can start reading! We hope you
enjoy it!

Why is there an Open Source Reference Document? We'll be releasing Open
Source Reference Documents to accompany every Joerdhgardh PDF book release.
These reference documents should be useful both to game masters who are
preparing material for their campaigns and to publishers who want to use our
material in their publications, in the spirit of the Open Game License.

For more information and/or to download, go to:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm
<http://www.vintyri.org/joerdhgardh/joerdhgardh.htm>

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
The Vintyri Project is a non-commercial service


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