Re: [nbos] [FM7][FWE][AS] Where to start
Charles Sykora
Tue Dec 12th, 2006
Doug, you want to use Celestia for what you're trying to do. It is
not a 'Planetarium' piece of software, so it won't, for example,
include the silhoutte of the horizon looking out (well, it will, but
it will look like crap -- there is a way to fix this documented on
the web site tutorials, but I haven't tried it yet). There is
another freeware program, Stellarium, that is pretty good for
planetarium software, and it includes the horizon with trees and
terrain features. The problem is that the star database is not
documented. Since it is open source, I am sure you could load your
own database, but you'd have to figure it out on your own. I don't
own any commercial astronomy software other than astrosynthesis, so
can't speak for other programs. I do know that I did a lot of
research trying to find a program that you could customize the star
database, and if there is another program besides Celestia, the
feature isn't documented on their web sites.
--Dale--

On Dec 12, 2006, at 11:09 AM, Doug Jessee wrote:

> Thanks Mike.
>
> No, I have not generated the planets surface, as I have a pretty
> good idea of the continent sizes and placement on the planet,
> especially one in particular.
>
> So having AS generate the surface and FWE do the same thing?
>
> Of course, I am at work and it is at home...
>
> I thought I could move the camera to the planet's surface and point
> it away, getting the 'night' sky? Will that not work?
>
> It would be really cool for some kind of ability of AS to generate
> a 'star' chart for your planet, computing which stars would be the
> brightest based on the star's rating and distance, etc.
>
> Then of course you would need a system for creating your own
> constellations.
>
> LDJ
>
> On 12/12/06, Mike Oliver < mike-oliver-at-blueyonder.co.uk> wrote:
> I don't know if there's a "right" way but this is how I'd tackle
> it. First, have you generated your world's surface within AS? If
> so, you will find the file stored under the unique code and path
> shown in the AS "Properties" dialogue for the world.
>
>
> If you haven't, then I'd create the surface map in AS, note the
> file location and then load it into FM7 where you can do your
> mapping. As for doing a night sky, I'm not sure how you'd go about
> this but, within AS, possibly by navigating to the world's sun and
> then moving the camera just beyond the star to view the night sky
> from that direction. Of course, you'll need to point the camera in
> several directions to cover the whole thing. You can save the view
> for future rapid access. Remember, if you want a print to look
> realistic, you're going to use an awful lot of black ink and get a
> very wet piece of paper from an inkjet printer!
>
>
> I have tried what I just suggested and it all seems feasible until
> you get to "Print" and then it doesn't give the option of printing
> just the screen view it seems only to allow printing of the
> entire sector. If that's correct, the only thing I can think of is
> to minimise the System Data Panel and then do a "Print Screen" from
> your keyboard.
>
>
> Perhaps NBOS can come up with some better options.
>
>
> Cheers,
>
>
> Mike
>
> www.cartography-services.co.uk
>
> -----Original Message-----
> From: nbossoftware-bounces-at-nbos.com [mailto: nbossoftware-
> bounces-at-nbos.com] On Behalf Of Doug Jessee
> Sent: 12 December 2006 15:31
> To:
> Subject: [nbos] [FM7][FWE][AS] Where to start
>
>
> Hello,
>
> I have a game world I have created, but need to make some visual
> elements, like maps, pov graphics of the night sky that would
> include the satellites and other planets in the system as well as
> mapping the surface.
>
> I am trying to figure out where to start, if I should use FWE then
> map sections of it using FM7, or if I can start in FM7 and then
> incorporate that into FWE and AS.
>
> I guess I am trying to figure out where to start, if I should start
> in AS or FWE or should I start in FM7?
>
> Any help would be appreciated.
>
> LDJ
>
>
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