[nbos] [FM8] Joerdhgardh Map of Week #39 Released
"Mark Oliva"
Mon Nov 28th, 2011
This week, with our 39th Joerdhgardh (TM) Map of the Week, we continue
looking at the last of the eight dark draug settlements in the ruins of the
fallen Æsir Empire, the ruins of Garndi's Crossing. Our focus this week is
on the tower of the red draugs there. During the great wars, Mısing, the
baron of Garndi's Crossing, went over to the Darkness and allied with the
high draug Martroedh, who made of Mısing one of the nine dark draugs. (A
dark draug is similar to an OGL 3.5 lich.) As a result, Mısing sacrificed
his free will and bound it to that of the greater Darkness and Martroedh.
The high draug fell, but Mısing still is a slave of the Darkness. He has no
desire to turn from evil, but he hopes to regain his free will.

Although Garndi's Crossings no longer exists, Mısing still claims to rule
it, and he still insists that his followers address him with his noble
title, baron. That following is a collection of lesser draugs who survived
the wars and who remained bound to his will now as they were before
Martroedh's fall and of evil Slovánski humans who have joined in the baron's
new crusade to shed his shackles of Dark domination.

All draugs are to a certain extent insane. Transfiguration into an undead
robs a human soul of some of its sanity and makes of it a chaotic creature.
Mısing appears to be more insane than any of the other eight dark draugs,
and that manifests itself nowhere so much is in his theory of the nature of
life. He has come to believe that the spark of life is the spark of
lightning. Thunderstorms occur, according to Mısing's teachings, as a
natural process that continually renews the energy of life within the
joerdh.

Thus, like Dr. Frankenstein in the book of the same name by 19th Century
author Mary Shelley, Mısing is convinced that he can use lightning to infuse
life into a body that no longer is alive. His theory also is that - once he
has this technique perfected - he can apply lightning to himself, to restore
him from undeath to life. Then, he believes, he will be able to reclaim his
own free will, because he no longer will be a draug. After that, he intends
to have his followers make a god of him. The red draugs in the tower
perform experiments and "interrogate" prisoners for the master, Mısing.

Key to the Dungeon Plans of the Red Draugs' Tower

Cellar (The skeletons are inanimate and forgotten.)

1. Trapdoor to Ground Floor.

2. Jakes.

3. Well.

Ground Floor

4. Entry. Three orc warriors always stand guard here.

5. Library.

6. Spiral Stairway. From the ground floor upward.

7. Holding Cell. Manacles embedded in the walls hold the prisoners in
place. This area is used to hold prisoners who have been brought up from
the cellar for dealings with the red draugs.

Second Story

Supply and laboratory area.

8. Entry. One orc warrior always stands guard here.

9. Still. Used to make potions.

10. Supply Storage Area.


Third Floor

Transfiguration and Persuasion area.

11. Transfiguration Chamber. This room is used to transfigure the
consenting living into undead draugs. Transfiguration candidates are
strapped into the Chair of Transfiguration, to prevent violent nerve
reactions that can occur during transfiguration from interrupting the
process. Two orc warriors always stand guard here.

12. Persuasion Area. Prisoners who disagree with the red draugs can be
strapped into the torture chair or onto the rack, where the draugs can use
their tools of persuasion. If the prisoners are chosen for experiments
rather than persuasion, they are chained to the operating table in the left
part of the chamber

13. Joint Casting Area.


Fourth Floor

Work level.

14. Workbenches. The four red draugs spend a large part of their time
working here.


You can get these maps in two versions from the Joerdhgardh website::

1. The original Fractal Mapper (TM) 8 maps in FMP format, fully editable,
from our Joerdhgardh web page (12 MB). This version includes a 14-page PDF
pamphlet that tells you how to use the map in FM8.

2. As five JPG flat map, each of 1024 x 970 pixels (Zip total 3.6 MB).

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

The Joerdhgardh web site:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next Week: Garndi's Crossing: Mısing's tower.

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
The Vintyri Project is a non-commercial service


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