[nbos] [FM8] Joerdhgardh Map of Week #38 Released
"Mark Oliva"
Mon Nov 21st, 2011
This week, with our 38th Joerdhgardh (TM) Map of the Week, we continue
looking at the last of the eight dark draug settlements in the ruins of the
fallen AEsir Empire, the ruins of Garndi's Crossing. Our focus this week is
on the lair of the red and dark rider draugs there. During the great wars,
Męsing, the baron of Garndi's Crossing, went over to the Darkness and allied
with the high draug Martroedh, who made of Męsing one of the nine dark
draugs. (A dark draug is similar to an OGL 3.5 lich.) As a result, Męsing
sacrificed his free will and bound it to that of the greater Darkness and
Martroedh. The high draug fell, but Męsing still is a slave of the
Darkness. He has no desire to turn from evil, but he hopes to regain his
free will.

Although Garndi's Crossings no longer exists, Męsing still claims to rule
it, and he still insists that his followers address him with his noble
title, baron. That following is a collection of lesser draugs who survived
the wars and who remained bound to his will now as they were before
Martroedh's fall and of evil Slovánski humans who have joined in the baron's
new crusade to shed his shackles of Dark domination.

All draugs are to a certain extent insane. Transfiguration into an undead
robs a human soul of some of its sanity and makes of it a chaotic creature.
Męsing appears to be more insane than any of the other eight dark draugs,
and that manifests itself nowhere so much is in his theory of the nature of
life. He has come to believe that the spark of life is the spark of
lightning. Thunderstorms occur, according to Męsing's teachings, as a
natural process that continually renews the energy of life within the

Thus, like Dr. Frankenstein in the book of the same name by 19th Century
author Mary Shelley, Męsing is convinced that he can use lightning to infuse
life into a body that no longer is alive. His theory also is that - once he
has this technique perfected - he can apply lightning to himself, to restore
him from undeath to life. Then, he believes, he will be able to reclaim his
own free will, because he no longer will be a draug. After that, he intends
to have his followers make a god of him.

Key to the Dungeon Plan of the Red and Dark Rider Draug Quarters

Chambers of the Red Draugs

These rooms have identical furnishings. They comprise a mage's work table,
a table and chairs and a bookshelf.

1. Adhalgeier's Chamber.

2. Jón's Chamber.

3. Margrét's Chamber.

4. Rún's Chamber.

Chambers of the Dark Rider Draugs

These rooms have identical furnishings. They comprise a weapon bin, a
wooden chair, a table and chairs and a bookshelf.

5. Sigbjoern's Chamber.

6. Thorgerdhur's Chamber.

7. Baldvin's Chamber.

Other Areas

8. Corridors. Three orc warriors stand guard here.

9. Dark Rider Draugs' Armory.

10. Entrance.

You can get this map in two versions from the Joerdhgardh website:

1. The original Fractal Mapper (TM) 8 map in FMP format, fully editable,
from our Joerdhgardh web page (15 MB). This version includes a 14-page PDF
pamphlet that tells you how to use the map in FM8.

2. As a JPG flat map of 1360 x 970 pixels (900 KB).

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

The Joerdhgardh web site:


Next Week: Garndi's Crossing: The red draugs' tower.

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>
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