Re: [nbos] [AS] Binary Star SystemsCharles Sykora Tue Dec 12th, 2006
One of the things I would suggest to help display things in a useful
fashion while preserving some sense of 'scale' is to use a
logarithmic scale. You could have a scale bar showing the distance
in AUs or whatever units desired. You could do planets similarly, so
that the largest is clearly visible and the other planets (using the
logarithmic scale from the central star(s)) would be logarithmically
scaled according to the biggest planets' standard size. This
preserves some sense of scale while still showing something useful.
The log base used could be calculated such that the outermost planet
fits on the display and then everything else is logarithmically
scaled accordingly. Just a thought.
On Dec 12, 2006, at 3:45 AM, NBOS Support wrote:
> At 11:15 PM 12/10/2006, you wrote:
>> But what i am pointing out is that it does not show me the ENTIRE
>> system on
>> a System view map and I honestly don't see why not it's not that
>> hard to
>> attach a new 'parent' to children so that they move with a planet
>> on the
>> orbit. It doesn't require a massive rewrite it just means updating..
> There's nothing particularly difficult about it in a programming
> sense. Astro shows the planets in relative size to each other.
> The main
> complication would be that Astro scales planets up in size by a
> factor of
> 10 so that you might be able to see the planet. Otherwise, at
> solar system
> scales, only planets like jupiter would be big enough to see. This
> most moon orbits would reside within the planetary sphere as
> displayed. Also, consider a system of 20+ planets with some (such
> as Xena)
> residing so far out w/ an elliptical orbit that the only way you
> can show
> the whole thing with any manner of proper scale would be to have
> the first
> 10 or so planets in show up as one big blob in the middle.
> btw, Astro shows planet/moon systems at scale - it only scales up
> if its
> showing a solar system.
> As far as showing multiple stars in the system view, the problem
> again isnt
> the graphical display. Its calculating both the orbits of the
> stars among
> each other, and whats probably more difficult, coming up with
> stable orbits in the generator.
> I'm sure in future versions the system display will be refined and
> to add those types of things. It just takes time. Astro is no
> where near
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