[nbos] Joerdgardh Map of Week 10 Released
"Mark Oliva"
Mon May 9th, 2011
The 10th and 11th Map-of-the-Week releases are dungeon plans for the lair of
the dark draug Svurumnir. In the Joerdhgardh (TM) campaign setting, a dark
draug is very similar to a high-powered lich in such OGL 3.5 games as the
Pathfinder (R) RPG, the True20 (TM) system or Dungeons & Dragons (R) 3.5.

Svurumnir's small dungeon consists of Svurumnir's tower, a tower for his red
draug magi and a shabbily restored mill building that's the lair of the orcs
who serve Svurumnir and his subservient reds draugs. This week's release
includes an outdoor, top down view of the dungeon complex and the cellar,
ground floor and upper floor views of the orc lair. Next week's release
will offer the four levels of the two towers.

Only a small number of orcs, usually eight to 10, can be found at any one
time in the lair.

. Cellar Level: The floor plans for the two towers and the mill
building follow. The magi's towers have no cellars. The cellar of the mill
building contains food and wine supplies for the orcs and a large holding
cell with two bronze-barred doors. Four unanimated human skeletons are on
the floor of the cell. These are the remains of a party of human treasure
hunters that the orcs captured. Svurumnir had intended to keep them alive
there, for future use in black necromantic experiments, but he forgot to
tell the orcs to feed them. They died of starvation and thirst.

. Ground Floor - Mill Building: To the rear of the open ground floor
are parts of the mill's inner workings and, in the rear wall, the shaft of
the waterwheel that no longer exists. On the left side we see the orcs'
sleeping bags. On the right side we find a wood stove for heating, an oven
for cooking, the orcs' dining table and kitchen cupboards and the trapdoor
to the cellar ladder. The stairway leads to the upper story.

. Upper Floor - Mill Building: The rear left is open. The mill works
once reached up into this area. The rear right is mostly empty. The old
grain chutes still are there. A double door for the no longer existing
hoist is in the right wall. The room to the front left is a dark rider
draug's chamber. It always is there. A dark rider draug who is not on
patrol at the time uses the right chamber. All three dark rider draugs
appear in their avatar forms. Their true bodies are hidden elsewhere.

You can get these plans in any either of two versions from the Joerdhgardh
web site (see below).

1. As JPG flat maps, each 1360 x 1020 pixels (4 MB)

2. The original FM8 map in FMP format, fully editable. Because the various
dungeon levels are layers of a single FM8 map file, this version includes
both this week's and next week's dungeon levels. Download it from our
Joerdhgardh web page (26 MB). This version includes a PDF pamphlet that
tells you how to use the layers that are built into the map.

Both versions are released for personal and commercial use under the Open
Game License Version 1.0a, which you can read on the Joerdhgardh web site.

To get the original FM8 map, go to the Joerdhgardh web site:


Next Week: Svurumnir's Lair - the tower levels

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet: http://www.vintyri.org <http://www.vintyri.org>
E-Mail: info-at-vintyri.org <mailto:info-at-vintyri.org>

Am Hasenloehle 12
91481 Altershausen, Germany
Tel.: +49 9166 99 54 10

Oliva Steigerwald EDV Verlag
Inh. Gerdi Oliva
USt-IdNr.: DE133935450
Gewerbeanmeldung: Verwaltungsgemeinschaft Diespeck

(This information is required by German law.)

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