Re: [nbos] [AS2] Modifying plugins
"Dan Williamson"
Sun Sep 5th, 2010
In the past, I have simply left the original header information intact and
added a note with my name and the revisions I made to the script.



Regards,
Dan Williamson

Mountain View, CA



From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Sean
Sent: Sunday, September 05, 2010 11:58 AM
To: nbossoftware-at-nbos.com
Subject: [nbos] [AS2] Modifying plugins



I have an NBOS Exchange etiquette question.



I am currently working on my first AS2 plugins.



The first plugin is really just a modification of Jay Gorrell's awesome
"Traveller System Modifier". I wanted some more "realistic" data to my
worlds and so I have added some items inspired by GURPS First In book. 90%
of what I have is still the original plugin - I just added some subs and
functions.



The second plugin uses some other folk's code (mostly a few subs) but is
mostly my own efforts at adding some financial and cultural tables to each
system.



So my question is if I am honest about the liberties I have taken with the
code is it ok to upload these - or should I be tracking down the authors for
permission before I share?



-Sean


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