Re: [nbos] [AS] Binary Star Systems"Doug Jessee" Mon Dec 11th, 2006
I for one would greatly appreciate something like that. I am working on
learning AS to build a custom solar system and would like the kind of
renderings that Celestia can do of this system.
I have a newby type question. Where do you start to map your planet? Do you
start with AS or FWE? I have a pretty good idea how I want continents laid
out and specific details of one of the continents, but as I am learning, I
am not sure where to start.
Thanks in Advance,
Lloyd D. Jessee
On 12/10/06, Charles Sykora <charlesdsykora-at-mac.com> wrote:
> Mike, if you want photorealistic astronomy renders, check out
> Celestia. I am working on import and export scripts for AS that will
> take data from or send data to Celestia. While you can load
> artificial systems/worlds into Celestia, they are hard to generate,
> and that's why I think the answer is to generate much of your
> universe randomly in AS, edit it to your liking, and then export to
> Celestia for photo-realistic renders.
> On Dec 10, 2006, at 7:42 AM, Mike Oliver wrote:
> > I don't know how complex orbital mathematics (mechanics?) is, but I
> > suspect it would be beyond the ordinary member of Joe Public. It is my
> > belief, from gaming experience, that the average player doesn't
> > actually
> > recognise whether some of the science is inaccurate. For instance,
> > in my
> > current game, I showed them a system diagram in AS with all-circular
> > orbital paths (VERY unusual, I suspect) and nobody mentioned it.
> > I don't even know if AS is capable of showing elliptical orbital
> > paths.
> > I would LOVE to see detailed, astronomically accurate, 3D views of
> > space
> > within AS but, until Ed and his colleagues can employ an astronomer
> > who
> > has an intimate knowledge of 3D visual programming and doesn't want
> > more
> > than a small financial nod, I suspect we may have a while to wait.
> > Meanwhile AS does almost everything I really need and I suspect a lot
> > more if only I had the courage to try to understand, write and
> > implement
> > scripts. So thanks and congratulations to the NBOS boys.
> > In the long run, I suspect it is we Game Masters who have the desire -
> > the players just want a good scenario, well run and pretty to look at;
> > no need for scientific accuracy.
> > Cheers,
> > Mike
Nbossoftware mailing list