Re: [nbos] For Alan Bartholet: GURPS Suite v.0.0.55Alan Bartholet Sun Jan 31st, 2010
Thanks for the feedback. In regards to planetoids and small
bodies, the GURPS World Design Sequence doesn't detail them.
Small bodies in AstroSynthesis are described as numerous
unremarkable bodies in orbit such as small chunks of rock. I think
these are generally too small and far between to actually be
considered to have any value, except maybe as a MacGuffin.
I was thinking of adding a resource value to planetoids but I
decided to focus on the what was in the book first. Planetoids would
be candidates for small scale colonization and/or outposts so I could
give them a resource value, habitability value, and affinity score.
I'll get this added and up later today or tomorrow.
If you have any ideas for plugins you would like to see let me know
and I'll see what I can do.
On Sun, Jan 31, 2010 at 10:28 AM, Lazarou Monkey Terror
> Just had a chance to go over the utility myself and its very nice. Is there
> a way it can be made to update "planetoid" and "small body" classes too?
> Also appreciating the work on the space elevator plugin too. Let me know if
> you're up to the challenge of any further ideas on modding Astro.
> On Thu, Jan 7, 2010 at 12:49 PM, <axldm-at-hotmail.com> wrote:
>> Finally got a chance to play with your GURPS suite. Firstly, well done on
>> an amazing utility.
>> One quick reaction is: could it be made possible to search for every world
>> of equal to or greater than a certain Habitability or RVM or Affinity?
>> > Date: Wed, 3 Jun 2009 01:23:16 -0400
>> > To: nbossoftware-at-nbos.com
>> > From: support2-at-nbos.com
>> > Subject: Re: [nbos] Generating habitable/inhabitable systems.
>> > At 12:05 PM 5/31/2009, you wrote:
>> > > I'm trying to figure out the AlienScript API to create a function that
>> > >will generate habitable or inhabitable systems on command. I get most
>> > > of
>> > >it, but I can't figure out how you tell the generator "make this one
>> > >habitable."
>> > When Astro generates a planet, it first generates the planet, and then
>> > determines what its habitability code is based on the planet's
>> > attributes. ie, its not deciding 'make one out of ten planets
>> > hospitable',
>> > but rather, its generating planets, and if one of them happens to meet
>> > the
>> > qualification, it marks it as habitable/hospitable.
>> > If you want to make a planet with the api, create a planet of the right
>> > size, set its temperature and atmosphere, and mark it as habitable. Or,
>> > select a spot in an existing system and use the 'Create Body - Planet -
>> > Earthlike' option from the pop-up menu in the system data display.
>> > There's also an API function called PlanetEarthLike() which will make a
>> > roughly Earth sized planet w/ an atmosphere similar to ours. BUT, that
>> > still may not end up as habitable if you place it too far or too close
>> > to a
>> > star as I believe it still does all the atm calculations to determine
>> > possible atm compositions.
>> > Use it like:
>> > PlanetEarthlike( b, "AstroSynthesis Standard Names.ipt")
>> > Ed
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