[nbos] Surface Maps and other changes in AS3NBOS Support Fri Jan 22nd, 2010
While on the subject, I think you'll like some of the changes pending in AS3.
The speed of surface map generation has been greatly improved - its an
approx 80-90% improvement in speed, and supports multiple processors. It's
so fast, in fact, that it allows for 'on the fly' generation of surface
maps. When you select a planet in the system display, it automatically
generates its map in the background (so that it doesnt interfere with
program operation) and displays it when its ready. That is, you wont have
to select 'create surface map' to make the map - it'll just do it on its
own automatically. Same with the orbit displays - the surface maps are
generated on the fly, in the background, for all the planets/moons in the
display. You can still edit the surface map as before, and assign your own
image if you want.
The preview areas now also show 'mini' versions of the orbital views for
stars, rather than just a single static image. In addition, the preview
area itself is a 3d display, so you can pan/rotate/zoom around stars and
planets that are displayed there.
The orbit displays are now in the main window, not a separate window, and
you can quickly switch between the two. There's a little arrow indicator
in the preview window - when you click that, it expands and shows the
orbits for the currently selected body.
And the orbit displays support multiple star systems ;-) I'm also hoping
to support 'circumbinary' planets/moons, which would orbit the barycenter
of its parents. ie, a planet that orbits a group of stars, not a single
We're still talking 6 months out at least before release, but I thought I'd
give you a glimmer of some of the things I've been working on.
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