Re: [nbos] Astro sector generator feedback

Fri Dec 11th, 2009

Hello all,

1) I would like the generator to give more control over what kind of bodies it produces. Maybe there could be a tick-box list of object types, where I can select or deselect. Perhaps a slider by each type to control the proportion of each object type generated in the final sector.

I would also like finer distinctions in star types, with at least three categories: O, B, A; F, G, K; red / brown dwarfs.

The reason is that datasets on known stars inevitably miss more of the dimmer stars the further you get from Sol. So basically I would like to be able to tell AS to generate a bunch of red and brown dwarfs across a 50ly sphere; delete all the ones within 20ly of 0,0,0; and then merge that into a 50ly real-stars dataset.

2) Not really a generator question, but I don't suppose anyone has input all known exoplanet data into a real stars dataset..? A bit like painting the Forth Bridge as new data are always coming through, but it would be quite satisfying to have!


> Date: Fri, 11 Dec 2009 01:10:44 -0500
> To:
> From:
> Subject: [nbos] Astro sector generator feedback
> Hi All,
> I'm seeking some feedback on Astro2's sector generator. What sort of
> enhancements/changes would you like to see? New types of
> objects? Particular new data fields? Are there any glaring
> technical/scientific issues to whats being generated?
> Before you answer, here's a couple items already implemented or planned for
> the next version:
> - The generator now runs in the background. This means you can zoom/pan
> around the map while the generator runs, and makes the program a lot more
> responsive.
> - The generator has a new option to create a specific number of
> systems. So rather than giving a sector size, you can tell it to make 1000
> stars, and it will start generating from the center and expand out until
> 1000 are made.
> - There'll be a new terraforming slider to control how much terraforming is
> done. It'll range from 0 to 10, with 0 being no terraforming being done,
> all the way to 10, basically sticking an Earth-like planet in every system.
> - Based on new exoplanet discoveries, I'll be tweaking terrestrial planet
> generation to allow for much larger terrestrial planets than can be
> generated now.
> So let me have it! Any and all feedback would be appreciated!
> Ed
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