Re: [nbos] [AS] Binary Star Systems
Daniel Williamson
Fri Dec 8th, 2006
----- Original Message ----
"NadinB-at-aol.com" NadinB-at-aol.com wrote:
Just remember, just because of the idiosyncrasies of the KF drive, finding a null G spot will be fun on this multiple system, especially if you are looking at a pirate point, technically a more or less stable lagrange point

Of course you could use another FTL tech that does not care for matters such as that

;-)

__________

Huh? I'm not familiar with the KF drive. Mine work by hand waving. The GM says "you jump" and hopefully does not follow up with "into a star." Actually I normally require the players make it to the .0001 G gradient, again, due to the influence of 2300AD to jump. But typically the closest star is the determining factor of where the jump point is.

Dan.
___________________________________________________
"Umm..."



____________________________________________________________________________________
Yahoo! Music Unlimited
Access over 1 million songs.
http://music.yahoo.com/unlimited
_______________________________________________
Nbossoftware mailing list



Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources