Re: [nbos] Nbossoftware Digest, Vol 60, Issue 13
Jonathan Fischer
Fri Jul 24th, 2009
It will build on whatever layer you have currently listed as active - even
if it is "unselectable" - or even "invisible!" You have to watch VERY VERY
carefully what layer you have as active. I can't tell you how many times
I've built on the wrong layer. The good news is, you can (usually very
slowly and very painfully) select the items on the wrong layer, and move
them to another layer. So, if you inadvertently place items on the general
layer that you want on the building layer, you can select those items, and
move them to the building layer - you don't have to re-draw everything.

Jonathan Fischer, MBA
Associate, American Family Life Assurance Company of Columbus (Aflac)
Cell: 843-609-8937
Fax: 866-316-9978

On Fri, Jul 24, 2009 at 12:15 PM, <> wrote:

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> Today's Topics:
> 1. [FM] Tell me what I'm doing wrong (Gary Jackson)
> ---------- Forwarded message ----------
> From: Gary Jackson <>
> To:
> Date: Fri, 24 Jul 2009 12:07:30 -0400
> Subject: [nbos] [FM] Tell me what I'm doing wrong
> So far, all my attempts to make things in Fractal Mapper have ended in
> me closing the program in a frothing rage. Basically, the problem is
> the way Fractal Mapper mishandles layers. The essential problem is
> that there doesn't seem to be a way to lock a layer. I want to be
> able to prevent all modification to the layer, but all we get is
> making objects unselectable. The very worst example of this is the
> reason for my writing this missive: I'm trying to put buildings down
> on the map in the building layer. The building layer is the one
> selected in the toolbar. Nevertheless, buildings are being put in the
> general layer, which is also marked unselectable. This makes me so
> angry I could spit.
> I have other nits to pick with the interface. However, this is the
> deal breaker for me and by far the cause of the most frustration. At
> this point, I feel cheated out of the money I spent on this program.
> Also, I have some recommendations for the next version:
> 1. In this day and age, I don't think expecting anti-aliased screen
> output is unreasonable.
> 2. The non-bitmap map symbols look awful when zoomed out. Perhaps
> this is related to the first suggestion.
> --
> Gary Jackson
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