Re: [nbos] [AS] Web Integration?
Doug Jessee
Wed Jun 17th, 2009
Cool.

One of the things I always wanted was distances from one object to the next,
so I had put in so that it calculated distances (stars were done in
coordinates) and would compute these on the fly, as trying to create a
lookup table for the 32,000 objects distance to each other would get
stupidly large.

If I broke it up into sectors, then had distances to the sector capital (or
a 'hub' system), it would not be so bad, but I didnt ever break them down
into sectors then figure sector capitals/hubs.


-Doug Jessee


On Wed, Jun 17, 2009 at 12:03 AM, Shade Tree <shadetreeii-at-hotmail.com>wrote:

> Probably not what you are looking for but I'm currently in the process of
> writing a suite of scripts to export sector information with Wikia formating
> in my spare time. Not much done just yet but you can see the first script
> output and grab a copy of it
>
> http://astrocollab.wikia.com/wiki/Astrosynthesis_Collaboration_Project_Wiki
>
> Right now all it does is export the system names wiki links to a text
> file. You copy and paste that into the Wikia editor and it sets up blank
> pages for the next script I'm writing.
>
> The script should work with any mediawiki.
>
>
> > Date: Wed, 17 Jun 2009 01:01:22 +0100
> > From: lazarou.monkey.terror-at-gmail.com
>
> > To: nbossoftware-at-nbos.com
> > Subject: Re: [nbos] [AS] Web Integration?
> >
> > I'd be very interested to hear how this all pans out, I have a massive
> > universe bubbling away on AS and it needs to be shared with the geek
> > world (plus it would be nice to have somewhere safe to store a copy!)
> >
> > On Tue, Jun 16, 2009 at 11:20 AM, Mike Oliver<mike-oliver-at-supanet.com>
> wrote:
> > > The light shines in! That version was clear as crystal. AS2 as an
> > > interactive web facility would, indeed, open up a whole new raft of
> > > possibilities to on-line gamers and even to those of us who just want
> to
> > > develop backgrounds and share ideas.
> > >
> > >
> > >
> > > Are you saying you have a way of making this possible? Iím currently
> linking
> > > up with Rob Graham developing a SciFi environment. Itís in the very
> early
> > > stages but, if we could both work within the same AS2 sector(s) and
> > > experience more or less simultaneously what the other was doing, it
> would be
> > > a real help.
> > >
> > >
> > >
> > > Cheers,
> > >
> > >
> > >
> > > Mike
> > >
> > > www.warmodelling.co.uk
> > >
> > > www.cartography-services.co.uk
> > >
> > > -----Original Message-----
> > > From: nbossoftware-bounces-at-nbos.com [mailto:
> nbossoftware-bounces-at-nbos.com]
> > > On Behalf Of David Loman
> > > Sent: 15 June 2009 22:12
> > > To:
> > > nbossoftware-at-nbos.com
> > >
> > > Subject: Re: [nbos] [AS] Web Integration?
> > >
> > >
> > >
> > > No offense taken! Sorry if I came across gruff. Anyways, Let me work
> on
> > > that translation :)
> > >
> > >
> > > All I was saying is the AS2.0 is a single user application. Its
> designed
> > > for Windows and Windows only. Its not a multi-user application, nor
> does it
> > > have any web functionality built in to it. Its a very well done data
> > > generation, management, and visualization application.
> > >
> > > The only way I have figured out how to have a multi-user AS2.0
> accessable
> > > via a web browser is to code one yourself using Java, Java's Webstart
> > > technology, and one of the many Java based 3D engines. Java Monkey
> Engine
> > > (jME) is my personal favorite Java 3D engine.
> > >
> > > In order to make AS2.0 useful in the game creation process is to use
> the
> > > data that it generates. Now, someone could easily use the XML export
> > > function and make a way to import the XML data into what ever game they
> are
> > > making. I chose to use the .sector file directly, which involved
> reverse
> > > engineering the file format.
> > >
> > > I think thats closer to plain english. If not, do ask questions :)
> > >
> > > On Mon, Jun 15, 2009 at 4:15 PM, Mike Oliver <mike-oliver-at-supanet.com>
> > > wrote:
> > >
> > > No, Dave Ė I meant to put a smiley after the query marks but clicked
> the
> > > SEND button too quickly. It was just an indication that, as a
> non-tecchie,
> > > what you were saying was in a foreign language as far as Iím concerned
> Ė it
> > > would be nice if you were able to translate into plain English because
> I
> > > might just learn something useful but I do understand that some
> technical
> > > stuff canít be put in plain terms. No offence intended.
> > >
> > >
> > >
> > > Cheers,
> > >
> > >
> > >
> > > Mike
> > >
> > > www.warmodelling.co.uk
> > >
> > > www.cartography-services.co.uk
> > >
> > > -----Original Message-----
> > >
> > > From: nbossoftware-bounces-at-nbos.com [mailto:
> nbossoftware-bounces-at-nbos.com]
> > > On Behalf Of David Loman
> > >
> > > Sent: 15 June 2009 14:42
> > > To:
> > >
> > > nbossoftware-at-nbos.com
> > >
> > > Subject: Re: [nbos] [AS] Web Integration?
> > >
> > >
> > >
> > > Mike,
> > > Pardon what? MMO development is one of my hobbies, part of my
> career, and
> > > a favorite subject. If that 'Pardon?" of your pertains to any specific
> > > thing, I would love to discuss it! Although, off topic should be
> labeled as
> > > such or moved to personal emails. dloman77-at-gmail.com.
> > >
> > > BTW, love your sites. Good stuff.
> > >
> > > -Dave
> > >
> > > On Mon, Jun 15, 2009 at 6:59 AM, Mike Oliver <mike-oliver-at-supanet.com>
> > > wrote:
> > >
> > > Pardon?????
> > >
> > >
> > >
> > > Cheers,
> > >
> > >
> > >
> > > Mike
> > >
> > > www.warmodelling.co.uk
> > >
> > > www.cartography-services.co.uk
> > >
> > >
> > >
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> > >
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