Re: [nbos] [AS] Web Integration?
Lazarou Monkey Terror
Tue Jun 16th, 2009
I'd be very interested to hear how this all pans out, I have a massive
universe bubbling away on AS and it needs to be shared with the geek
world (plus it would be nice to have somewhere safe to store a copy!)

On Tue, Jun 16, 2009 at 11:20 AM, Mike Oliver<mike-oliver-at-supanet.com> wrote:
> The light shines in! That version was clear as crystal. AS2 as an
> interactive web facility would, indeed, open up a whole new raft of
> possibilities to on-line gamers and even to those of us who just want to
> develop backgrounds and share ideas.
>
>
>
> Are you saying you have a way of making this possible? Iím currently linking
> up with Rob Graham developing a SciFi environment. Itís in the very early
> stages but, if we could both work within the same AS2 sector(s) and
> experience more or less simultaneously what the other was doing, it would be
> a real help.
>
>
>
> Cheers,
>
>
>
> Mike
>
> www.warmodelling.co.uk
>
> www.cartography-services.co.uk
>
> -----Original Message-----
> From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
> On Behalf Of David Loman
> Sent: 15 June 2009 22:12
> To:
> nbossoftware-at-nbos.com
>
> Subject: Re: [nbos] [AS] Web Integration?
>
>
>
> No offense taken!† Sorry if I came across gruff.† Anyways, Let me work on
> that translation :)
>
>
> All I was saying is the AS2.0 is a single user application.† Its designed
> for Windows and Windows only.† Its not a multi-user application, nor does it
> have any web functionality built in to it.† Its a very well done data
> generation, management, and visualization application.
>
> The only way I have figured out how to have a multi-user AS2.0 accessable
> via a web browser is to code one yourself using Java, Java's Webstart
> technology, and one of the many Java based 3D engines.† Java Monkey Engine
> (jME) is my personal favorite Java 3D engine.
>
> In order to make AS2.0 useful in the game creation process is to use the
> data that it generates. Now, someone could easily use the XML export
> function and make a way to import the XML data into what ever game they are
> making.† I chose to use the .sector file directly, which involved reverse
> engineering the file format.
>
> I think thats closer to plain english.† If not, do ask questions :)
>
> On Mon, Jun 15, 2009 at 4:15 PM, Mike Oliver <mike-oliver-at-supanet.com>
> wrote:
>
> No, Dave Ė I meant to put a smiley after the query marks but clicked the
> SEND button too quickly. It was just an indication that, as a non-tecchie,
> what you were saying was in a foreign language as far as Iím concerned Ė it
> would be nice if you were able to translate into plain English because I
> might just learn something useful but I do understand that some technical
> stuff canít be put in plain terms. No offence intended.
>
>
>
> Cheers,
>
>
>
> Mike
>
> www.warmodelling.co.uk
>
> www.cartography-services.co.uk
>
> -----Original Message-----
>
> From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
> On Behalf Of David Loman
>
> Sent: 15 June 2009 14:42
> To:
>
> nbossoftware-at-nbos.com
>
> Subject: Re: [nbos] [AS] Web Integration?
>
>
>
> Mike,
> † Pardon what?† MMO development is one of my hobbies, part of my career, and
> a favorite subject.† If that 'Pardon?" of your pertains to any specific
> thing, I would love to discuss it!† Although, off topic should be labeled as
> such or moved to personal emails.† dloman77-at-gmail.com.
>
> BTW, love your sites.† Good stuff.
>
> -Dave
>
> On Mon, Jun 15, 2009 at 6:59 AM, Mike Oliver <mike-oliver-at-supanet.com>
> wrote:
>
> Pardon?????
>
>
>
> Cheers,
>
>
>
> Mike
>
> www.warmodelling.co.uk
>
> www.cartography-services.co.uk
>
>
>
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