Re: [nbos] [AS] Web Integration?
Chris Csernica
Sun Jun 14th, 2009
Well, no matter what's on the back end, the graphics have to be rendered
on the client machines. So what you're really looking for is some kind
of browser plug-in, if you're going to insist is should be web-based.
That such plugins don't exist is one reason MMOs that want to have a
fully-rendered 3D environment, like World of Warcraft, use stand-alone
clients.

Attempts at this kind of thing, like Gaia Online's ZOMG, use Flash but
are obviously limited in important ways.

You could use something on the server side to render single 3D "stills"
and serve them as static images, but I had feeling that's not what
you're after.

Now, years ago there was a push toward adoption of a 3D markup-languges:
Virtual Reality Modeling Language (VRML). But it was never widely
adopted, and has now been superseded by X3D, which is XML based.

John Denning wrote:
> Thank you all for the info. It is a php/mysql game that is being
> developed, but we really wanted to use a 3d navigational system, and one
> that could be graphically represented. Flash systems are limited in
> regard to simulating 3D environments, there simply has not been one
> made so far that really makes the grade, and it is out of reach of our
> developers. We may simply have to revert to a 2D system.
>
> I've had a copy of AS1 for a few years as a personal hobby, and thought
> how nice it would be to integrate it for specific online usage.
> Possible, I'm sure, but we are limited by development, so the goal is
> shelved for now.
>
> Thanks again for the feedback.
>
> John
>
> > Date: Sun, 14 Jun 2009 10:25:19 -0400
> > From: ldjessee-at-gmail.com
> > To: nbossoftware-at-nbos.com
> > Subject: Re: [nbos] [AS] Web Integration?
> >
> > I tried making a similar game (trading between star systems, etc) in
> > python, but with no graphics at first.
> >
> > Never really finished it. It was in MySQL and Python and was a class
> project.
> >
> > I do not think AS2 is what you are looking for, but maybe Celestia?
> > http://www.shatters.net/celestia/
> >
> > Not really sure if I have heard of anything designed to do stars
> > targeted for online.
> >
> > -Doug Jessee
> >
> >
> > On Sat, Jun 13, 2009 at 7:03 PM, John Denning<denningj-at-hotmail.com>
> wrote:
> > > I've been looking through the AS documentation and mailing list
> archives,
> > > but perhaps I missed topics focused on the questions I have. I am
> looking
> > > for a 3d navigation/visualization for a web-based (free)
> multiplayer game
> > > that can be hooked into a dynamic database for use by any number of
> users at
> > > a given time (anywhere from 10 to 100). I am very impressed with
> AS from
> > > what I have seen, and it looks great for use on a stand-alone
> system, but A)
> > > can it be used on a web server, and B) can it interact with a
> database that
> > > is constantly changing due to player usage? ie: star/planet
> locations will
> > > not change, but specific custom data fields of those systems and
> planets
> > > will change, as well as point of view references based on which user is
> > > viewing it.
> > >
> > > Any information on the practical uses of AS for such an environment, or
> > > alternatives to such, would be greatly appreciated. I am not
> technically
> > > savvy on the web/database processes involved (I have people), but
> looking
> > > for a more general yes/no this is possible, this is not, this may be a
> > > problem, etc.
> > >
> > > Thank you for your time, and great product!
> > >
> > > John
> > >
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