[nbos] Generating habitable/inhabitable systems.
Ben Trafford
Sun May 31st, 2009

I'm trying to figure out the AlienScript API to create a function that
will generate habitable or inhabitable systems on command. I get most of
it, but I can't figure out how you tell the generator "make this one

I looked at the ReMake Habitable script on the NOX site, but all it
seems to do is regenerate the system in an infinite loop until it
becomes habitable. Is there some way to pass specific variables to the
generator so that a system falls into a habitable, hospitable, or
inhospitable category by default?


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