Re: [nbos] Seeking a Programming Guide for Plugins for AstroSynthesis 2.0Dogged Boy Thu Mar 26th, 2009
Thanks, Alan! You can call me Carl.
I found the AlienAPI docs and the sample scripts. I have a strong idea of what I want to do with AS, and I'm getting closer to how I'm going to do it.
I've been writing a game management application for Traveller in C#. I would very much like to fuse it with AS, and I think I'm going to have AS export the data I need as XML and then consume that in my program, which will output XML to be consumed by AS.
I spent some time researching how to call an application from VBS or use C# in place of VBS, but I don't think I can get around that limitation. That's OK, though, because passing XML back and forth between the two applications will work fine.
I downloaded the documentation (.CHM) from the Resources section, but it appears that it has no data in it. The online reference seems fine.
I'll probably use the XML import/export sample scripts as the basis for my plugins and do all my data manipulation and creation outside of AS.
I still have a lot of research on AS to do. Getting workflows defined and learning the various options and data available will take some time as it's a complex and detailed piece of software.
Thanks again for the offer of assistance. I'm sure I'll have more than a few questions.
> Date: Thu, 26 Mar 2009 08:37:27 -0600
> From: alan.bartholet-at-gmail.com
> Hello Dogged Boy,
> What you will want to do is get familiar with VBScript and working
> with objects. There are many tutorials and guides on the net that you
> can find, a lot have to do with integrating VBScript into a web page
> but there is usually enough information to get a good idea of format
> and syntax. Also, you will want to get to know the AlienAPI
> (http://www.nbos.com/support/docs/AlienAPI/), this is what you are
> going to use to interact with AstroSynthesis. NBOS provides some
> sample scripts (http://www.nbos.com/nox/index.php?action=1001&id=75),
> you can also download other peoples scripts to see what they have
> done, and I am willing to help with any questions you might have.
> Best Regards,
> Alan Bartholet
> 2009/3/25 Dogged Boy <doggedboy-at-hotmail.com>:
> > Greetings,
> > I just purchased the program and I'd like to start writing plugins for my
> > game. Is there a programming guide out there somewhere?
> > Thanks,
> > Carl
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