Re: [nbos] [AS] GURPS System Updater
Justin Almond
Sun Feb 1st, 2009
Thank you. This will get me started. I think I was confused because of
the refresh issue. I wasn't see changes when running it.

On Sun, Feb 1, 2009 at 11:57 AM, Alan Bartholet
<> wrote:
> Hello Justin,
> Because I'm not sure how far along you are I'll give you all the
> instructions to make sure everything gets covered.
> -- Installing the Plugin --
> I assume you have already downloaded the pugin, at the time of writing
> this the plugin was at version 2.1 so the file you should have is
> called "". The zip file should contain 3 files
> "libGURPSUpdater.vbs", "pluginGURPSSystemUpdater.AstroScript", and
> "popmenuGURPSBodyUpdater.AstroScript". These three files need to go
> in your AstroSynthesis plugins folder. By default it should be
> located at "C:\Program Files\nbos\AstroSynthesis2\Plugins" unless you
> changed the location where AS was installed. If you currently have
> AstroSynthesis running you will need to restart it before the plugin
> becomes available.
> -- Using the Plugin --
> Once you have the plugin installed it is ready to use. After you have
> selected one or more systems you can run the plugin by going to the
> "Plugins" menu and selecting "GURPS System Updater". The plugin will
> then go through the selected system(s) and generate the GURPS data for
> them. You will need to unselect and reselect the system(s) you have
> run the plugin on before you can see the changes, this is due to
> limitations in the plugin API as there is no way, that I know of, to
> refresh the system data tree.
> You can also do individual bodies by right clicking on them in the
> system data tree and selecting the "GURPS Body Updater". If the body
> has any child bodies it will ask if you want to update any child
> bodies as well. If you run this on a star and choose to update the
> child bodies it will be just the same as if you ran the system
> updater. If you run it on a single planet and choose to update the
> child bodies it will only affect that planet and it's moons.
> -- Notes --
> * This plugin does not add new bodies or child bodies, it only works
> with what is already in the system.
> * This plugin will loop through multiple star systems.
> * This plugin does not handle stars that are of the "Blue Giant", "Red
> Giant", "Brown Dwarf", "White Dwarf", or "Neutron" body types because
> they are not handled the same as ones that are of the "Star" body
> type. I have sent in a bug report on this and when it is fixed I will
> update the plugin accordingly. You can check the body type of a star
> by right clicking on it and going to the "Change Body Type" option.
> I hope this answers your question. If not I will need some more
> specific details on the exact nature of your problem.
> Best Regards,
> Alan Bartholet
> On Sat, Jan 31, 2009 at 5:45 PM, Justin Almond <> wrote:
>> How do you use the GURPS System Updater?
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