Re: [nbos] [FM8] PNG Symbol Tutorial
"~~Richard K~~"
Wed Dec 31st, 2008
I prefer working directly with the Alpha channel, that way you have control
over the transparency bleed.

I know Project Dogwaffle is a program that works well at creating alpha'd
images, however I use the pro version.
(there is a free version to try PD 1.2 )
Keep a lookout on they often have version 2
offered as a freebie.
~~Richard K~~

----- Original Message -----
From: "Mike Oliver" <>
To: <>; <>
Sent: Wednesday, December 31, 2008 3:46 AM
Subject: Re: [nbos] [FM8] PNG Symbol Tutorial

Interesting approach. If anyone has problems selecting the white background
in PSP (I always have difficulty using the magic wand for some reason) you
can achieve a similar thing by setting the transparent colour in the palette
to the background colour - which is white.

By the way, I have PSP 8 - I haven't tried it yet but, from experience, I
think it will work in the earlier version. I was also lucky enough to
benefit from the Bryce free download a while back but, for those who don't
have Bryce, that's only relevant if you're creating the mountains that way;
the tutorial is relevant for anything you want to turn into a symbol where
you can produce the screenshot with a single colour background that is
substantially different from the image colours.

As I say, I haven't actually tried any of this yet but common sense says it
will work.



-----Original Message-----
From: []
On Behalf Of Mark Oliva
Sent: 09 August 2008 05:48
Subject: [nbos] [FM8] PNG Symbol Tutorial

John Simpson has done a nice, small tutorial on using Paint Shop Pro to make
mapping symbols of graphical objects. It's targeted to CC3 but easily
adaptable for FM8. Go to:

Mark Oliva
Webmaster, the Vintyri Project (TM)
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