Re: [nbos] [FM8] PNG Symbol Tutorial
"Mike Oliver"
Wed Dec 31st, 2008
Interesting approach. If anyone has problems selecting the white background
in PSP (I always have difficulty using the magic wand for some reason) you
can achieve a similar thing by setting the transparent colour in the palette
to the background colour - which is white.

By the way, I have PSP 8 - I haven't tried it yet but, from experience, I
think it will work in the earlier version. I was also lucky enough to
benefit from the Bryce free download a while back but, for those who don't
have Bryce, that's only relevant if you're creating the mountains that way;
the tutorial is relevant for anything you want to turn into a symbol where
you can produce the screenshot with a single colour background that is
substantially different from the image colours.

As I say, I haven't actually tried any of this yet but common sense says it
will work.

Cheers,

Mike
www.cartography-services.co.uk

-----Original Message-----
From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
On Behalf Of Mark Oliva
Sent: 09 August 2008 05:48
To: nbossoftware-at-nbos.com
Subject: [nbos] [FM8] PNG Symbol Tutorial

John Simpson has done a nice, small tutorial on using Paint Shop Pro to make
mapping symbols of graphical objects. It's targeted to CC3 but easily
adaptable for FM8. Go to:

http://nighthawkrpg.com/CC2/pngtutorial.html

Mark Oliva
Webmaster, the Vintyri Project (TM)
Internet-Dungeons Daring: http://www.dungeons-daring.org
<http://www.dungeons-daring.org>
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