Re: [nbos] [FM] To many nodes?
"~~Richard K~~"
Sat Nov 8th, 2008
The best way (in my experience) with tracing over a bitmap, is working on
one level and creating the landmass portion-by-portion and them merging the
masses together (as you go) with Actions: "Combine polygons" (add). This
also allows you to work around inland seas (if you dont want to trace out a
sea poly landmass)
I tend to overlap each mass; and even though "Combine Polys" technically
doesnt merge them as a single object, they will act like a single object (so
you can alsways opt to break them apart and re-adjust things or redraw a
landmass portion).
Hope this helps.
~~Richard K~~

----- Original Message -----
From: "Stordyr" <>
To: <>
Sent: Saturday, November 08, 2008 1:47 PM
Subject: [nbos] [FM] To many nodes?

> Hi -at-ll,
> i don't know exactly what my mistake is. I imported a bitmap to a
> continent
> map an wanted to draw a freehand landmass based on the outline of this
> bitmap but at some place my line ended and finished with an ugly map with
> only one part correct (the part where I drew the line).
> Is this a question of nodes? I don't know. Who can tell me?
> stordyr
> _______________________________________________
> Nbossoftware mailing list

Nbossoftware mailing list

Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources