Re: [nbos] [FWE-FM] Geo-political maps
T'Star
Wed Jun 25th, 2008
To get alot of feature detail you have to export from FWE with a
relatively 'low' set of contour lines values. (such as 1 contour line
every 100 or 200 ft in some maps and every 1000 ft. in others, it
depends on how high above sea level your mountains are. To get the
political map to "show up" on any representation once you get it
built, just set a decent transparency on it or set it with a clear
'fill' for country colors and just boundaries and titles. Then when
you toggle it visible it 'overlays' your main map but the main map is
still visible. Same thing with items like cities. If you want a just
'terain' map you can put your cities on a separate layer and toggle
them visible or not. You can also toggle layers selectable or not,
which is VERY useful when trying to set up complicated map sections.

On Thu, Jun 26, 2008 at 2:55 AM, richard leclercq <hardlec-at-hotmail.com> wrote:
> Thanks for the help.
>
> In the past I have usually looked where the computer suggests the rivers go,
> then I add them in "by hand" as you say, adding some artistic touches if I
> am so inclined. I really like the "add node" feature to let me vary how
> convoluted my river is.
>
> If I use a "layer:"
>
> can I import the main map with various features? In some cases, I want a
> flat map, in others contours, but the "face" of the piece is the 3-D map. I
> want to have all three with the same borders.
>
> --------------------------------------------------
> From: "T'Star" <bedlamandmayhem-at-gmail.com>
> Sent: Sunday, June 22, 2008 10:45 PM
> To: <nbossoftware-at-nbos.com>
> Subject: Re: [nbos] [FWE-FM] Geo-political maps
>
>> I recomend adding rivers by hand... I have all kind of geological
>> queasiness over the shapes of the rivers that get added with river
>> tool, they're too STRAIGHT in most cases. It's relatively simple to
>> export the contours as fractal pollygons to FM8. I haven't found a
>> way to keep the 3D aspect on the map. For your geopolitcal map, just
>> name a layer for the country boundaries and bring it to the top 'over'
>> the contour map. Toggle the 'visible' check box in the layers
>> sellector uner the 'map' menu, and it can poof in and out. For an
>> easy boundary, I'd recomend selecting the 'lowest level' contour and
>> copy/pasting to keep the integrity of your landmass shape. These are
>> the main tricks I've used when I use FWE. I have too much geologist
>> in me to really be happy with the results FWE (or, to be fair, ANY
>> fractal land mass generator i've ever encountered) gives me. I want
>> to be able to fake smashing continents together or pulling them appart
>> (or at least get mountains along coastlines, big plateaus like the
>> rockies... and be able to add mountains that aren't perfectly smoothly
>> round and erosion that doesn't erode in straight lines), so there's
>> your grain of salt for my own reply.
>>
>> On Mon, Jun 23, 2008 at 4:43 AM, richard leclercq <hardlec-at-hotmail.com>
>> wrote:
>>>
>>> If someone has done this before, please contact me on or off list, as I
>>> see
>>> no point in re-inventing the wheel.
>>>
>>> I have made a map with F.W.E and I want to make a "politcal" map with FM
>>>
>>> I would like to use the F.W.E map as a base map and draw country borders
>>> etc.
>>> I would like to use the layer feature so I could have a "flat" map with
>>> only
>>> borders, a contour map and a "3-d" map, all showing the country borders.
>>> I
>>> want to be able to take areas of interest and make detailed maps of
>>> games/scenarios.
>>>
>>> I ALSO WANT TO ADD RIVERS THAT STAY PUT.
>>> _______________________________________________
>>> Nbossoftware mailing list
>>>
>>>
>>>
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>>
>>
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