Re: [nbos] [AS] Multiple Star System Question
Ronald Stepp
Wed Jun 25th, 2008
My thought exactly, posted my TOG recollection before I even saw your
post.. heh.

David Loman wrote:
> What if, for simplicity's sake, AS2 was coded to not take gravity
> wells from other 'systems' into account? In the example of a multiple
> star system, the 'dead zone' where all the stars orbit around is
> calculated and then the stars are set in motion. From there, AS2
> simple calculated the orbit of any given star's children based solely
> on the stars current position and no other factors. The orbit of
> these children would end up looking like a spiral graph, but hey, at
> least its calculable.
>
> And no, it won't conform to 'actual astrophysics' but hey, this is
> primarily a RPG/fantasy game tool, is it not? One of my pet peeves is
> when a player of a fantasy RPG utters the statement, "well thats not
> very realistic." My retort as GM is usually a very unprofessional
> "well duh!!!"
>
> -Dave L

_______________________________________________
Nbossoftware mailing list


Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources