[nbos] [AS] Multiple Star System RE TOG FASA
Ronald Stepp
Wed Jun 25th, 2008
Not sure if this is of any help but FASA put out a supplement for TOG
way back that let you game system assaults, one thing they used was a
system layout which broke the orbits into rings and each ring into a
variable number of blocks depending on the star, etc.

They assigned a starting position to each planet in a given orbit and
then simply moved the planet one block each month. You picked a
specific month and year and then used that as the base for every star
and its planets. In TOG you did this for all the planets as the
campaign progressed. Perhaps some variant of this could be added to the
program? Sure, its not "canon physics" but as long as it was used
consistently everywhere it should be adequate.

NBOS Support wrote:
>
>> Okay Ed, step in here, did I get that right? :))
>
> Pretty much :-)
>
> Displaying the orbits on screen isnt much of a problem given the
> orbital properties (and ignoring the gravity of planets). It's
> calculating those orbital properties in the first place that is
> something I dont know is even possible. You can test if a system is
> stable, but creating the stable system may not even be possible for
> all arrangements. For binary systems, they can orbit a center point.
> But for more than two stars, there's no guarantee that a stable orbit
> can be even calculated.
>
> For AS2 I thought about just setting it up so that stars get evenly
> placed, and are treated as standing still. But thats obviously not
> very realistic. So I decided to hold off on dealing with it (and,
> similarly, planet systems) until I could get a better handle on the
> physics involved.
>
> Ed
>
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