Re: [nbos] [FWE-FM] Geo-political maps
Sun Jun 22nd, 2008
I recomend adding rivers by hand... I have all kind of geological
queasiness over the shapes of the rivers that get added with river
tool, they're too STRAIGHT in most cases. It's relatively simple to
export the contours as fractal pollygons to FM8. I haven't found a
way to keep the 3D aspect on the map. For your geopolitcal map, just
name a layer for the country boundaries and bring it to the top 'over'
the contour map. Toggle the 'visible' check box in the layers
sellector uner the 'map' menu, and it can poof in and out. For an
easy boundary, I'd recomend selecting the 'lowest level' contour and
copy/pasting to keep the integrity of your landmass shape. These are
the main tricks I've used when I use FWE. I have too much geologist
in me to really be happy with the results FWE (or, to be fair, ANY
fractal land mass generator i've ever encountered) gives me. I want
to be able to fake smashing continents together or pulling them appart
(or at least get mountains along coastlines, big plateaus like the
rockies... and be able to add mountains that aren't perfectly smoothly
round and erosion that doesn't erode in straight lines), so there's
your grain of salt for my own reply.

On Mon, Jun 23, 2008 at 4:43 AM, richard leclercq <> wrote:
> If someone has done this before, please contact me on or off list, as I see
> no point in re-inventing the wheel.
> I have made a map with F.W.E and I want to make a "politcal" map with FM
> I would like to use the F.W.E map as a base map and draw country borders
> etc.
> I would like to use the layer feature so I could have a "flat" map with only
> borders, a contour map and a "3-d" map, all showing the country borders. I
> want to be able to take areas of interest and make detailed maps of
> games/scenarios.
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