Re: [nbos] Textures and symbols
"Jamming"
Sun Apr 27th, 2008
Hey! With all you other guys being reasonable, I am going to go with the
Queen Song "I want it now". Actually, I just don't want you guys to get so
complacent that we are having this conversation for Fractal Mapper 21.1
Please don't feel too pressured, but feel pressured enough that it will get
done sometime within reason for your lives. If I had half the talents that
you guys have, I would be lucky. However since I do not, I will make well
use of your skills making fun games for the people I play with. Deal?

Thanks,

Jamming

----- Original Message -----
From: <nbossoftware-request-at-nbos.com>
To: <nbossoftware-at-nbos.com>
Sent: Saturday, April 26, 2008 12:15 PM
Subject: Nbossoftware Digest, Vol 44, Issue 9


> Send Nbossoftware mailing list submissions to
> nbossoftware-at-nbos.com
>
> To subscribe or unsubscribe via the World Wide Web, visit
>
> or, via email, send a message with subject or body 'help' to
> nbossoftware-request-at-nbos.com
>
> You can reach the person managing the list at
> nbossoftware-owner-at-nbos.com
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Nbossoftware digest..."
>
>
> Today's Topics:
>
> 1. Re: Textures and symbols (Christopher Rodrigues Macias)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 26 Apr 2008 14:33:06 +1000
> From: "Christopher Rodrigues Macias" <cjrm-at-grapevine.net.au>
> Subject: Re: [nbos] Textures and symbols
> To: <nbossoftware-at-nbos.com>
> Message-ID: <002e01c8a756$9f89e6a0$de9db3e0$-at-net.au>
> Content-Type: text/plain; charset="us-ascii"
>
> Hi Cecil,
>
>
>
> Wow, THAT was fast! :-)
>
>
>
>> OK, as I understand it, you are requesting what I would consider
> "campaign" and "regional" textures.
>
>
>
> Yes, exactly.
>
>
>
>> How large should the textures be? Does FM8 have the capability to erase
> portions of the material?
>
>> Can the textures be .jpgs, or do they have to be .pngs? In short, can you
> give me a crash course on
>
>> the "ground" textures?
>
>
>
> I believe that textures can be in either format, but I won't swear to it.
> The 'erase' question has me completely befuddled, so I suspect the answer
> is
> 'no'. What do you mean by 'erase portions'?
>
>
>
> Actually, I can't definitively answer any of this, I'm afraid. I only
> *want*
> to be a symbol creator. Maybe others on the list can help here. (Mark
> Oliva,
> this would be your cue... <g>)
>
>
>
> If you do get these answers, either from the list or directly from Ed, it
> would be a huge help if you could publish what you learn back to this
> list.
> As I mentioned in my previous post, I think there are many in the FM8
> community who would turn their hand to symbol creation, if only they had a
> 'beginners guide' to help them get started.
>
>
>
>> I understand that cities/mountains/etc. probably work better as overlays
> (ie, pngs). If you don't have
>
>> the ability to erase these textures (fills?), then we'll need to have
>> them
> in usable shapes.
>
>
>
> Agree on the need for these to be available as overlays. Again, I'm not
> certain what the erase feature entails. If it isn't available, maybe it
> goes
> on the wishlist for a future version of FM?
>
>
>
>> You can find my site at gmsapprentice.com Please be patient, <snip>
>
>
>
> No worries. I think you'll find that, while we'll all be very eager to see
> what emerges, nobody on the list is going to give you a hard time because
> such a huge gift to FM users takes a while to arrive.
>
>
>
> Now, stop fooling around and get on with it! I need this yesterday!
>
>
>
> ;-)
>
>
>
> Cheers,
>
> Christopher
>
>
>
> From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
> On Behalf Of Cecil Solomon
> Sent: Saturday, 26 April 2008 2:11 PM
> To: nbossoftware-at-nbos.com
> Subject: Re: [nbos] Textures and symbols
>
>
>
> Chris,
>
>
>
> I'll volunteer my site for collecting the symbols, but I'll have to
> activate
> the capability for the forums. It's where the symbol archives are going
> to
> be anyway. (Ed, this would be with your approval).
>
>
>
> OK, as I understand it, you are requesting what I would consider
> "campaign"
> and "regional" textures. Not a problem.
>
>
>
> How large should the textures be? Does FM8 have the capability to erase
> portions of the material? Can the textures be .jpgs, or do they have to
> be
> .pngs? In short, can you give me a crash course on the "ground" textures?
> I understand that cities/mountains/etc. probably work better as overlays
> (ie, pngs). If you don't have the ability to erase these textures
> (fills?),
> then we'll need to have them in usable shapes.
>
>
>
> You can find my site at gmsapprentice.com Please be patient, it's been
> up
> all of about three weeks now and I haven't played with Joomla all that
> much
> before (Joomla is the website development system--content management
> system-- I'm using)
>
>
>
> Christopher Rodrigues Macias <cjrm-at-grapevine.net.au> wrote:
>
> Hmm. I hadn't really thought about it before, but I *do* have a symbols
> wish
> list.
>
> The existing 'outdoor' mapping symbol sets consist almost entirely of
> drawings of objects as seen from eye level (e.g. trees) or from about a
> forty-five degree angle looking down (e.g. towns). (There are probably
> technical terms for these perspectives, but I can't recall what they are.)
>
> I would like to see a good set of outdoor mapping symbols with a 'directly
> overhead' perspective. For example, instead of showing trees from the
> side,
> have green sort-of-cloud-like shapes that are green which can be used to
> demarcate an area as 'forest'. Or instead of little pictures of clusters
> of
> medieval buildings, you could have either a scattering of black squares to
> indicate a town (as seen on modern terrain maps) or have abstract symbols
> to
> represent the various sizes of habitation (e.g. a black dot is a village,
> a
> black dot with a black circle around it is a small city, etc.).
>
> And for large scale maps, it would be great to have a larger selection of
> fills to indicate different terrain types. Most of the fills available are
> intended for 'tactical scale' maps rather than 'continent scale' maps. I'd
> like to see both abstract and realistic fill patterns that represent
> forest,
> jungle, swamp, desert, ocean, etc., so that I can draw a large irregular
> shape and just fill it with the appropriate pattern.
>
> I think these symbol sets would be more broadly useful to people as well.
> It
> is difficult to do modern or SF maps in FM8 because the symbol sets lean
> so
> heavily toward fantasy. Overhead perspective can be used on fantasy maps,
> but are also well suited to creating maps for many non-fantasy settings.
>
> However, I think that rather than pestering Ed for this, I'd like to see
> if
> we can help meet our own needs. The CC3 people created a huge legacy of
> symbols. Why can't we?
>
> Ed, if you've read this far, here is the symbol-related feature(s) I'd
> most
> like to see:
>
> Some kind of extra support for creating submitting sets of symbols, and
> for
> submitting them to an on-line library, hosted on NOX. If you can provide
> some decent guidance for beginners on symbol creation (raster and vector)
> and a simple way for people to post their creations for the community to
> peruse and download them into FM, then you'll be helping us to help
> ourselves. If it works, the additional community-created symbol sets will
> enhance the perceived value of the product for future purchases. Or so I
> would argue.
>
> Cheers,
> Christopher
>
>
> -----Original Message-----
> From: nbossoftware-bounces-at-nbos.com [mailto:nbossoftware-bounces-at-nbos.com]
> On Behalf Of richard leclercq
> Sent: Saturday, 26 April 2008 11:45 AM
> To: nbossoftware-at-nbos.com
> Subject: Re: [nbos] Textures and symbols
>
> I would like to see a selection of textures so I can create deck plans for
> ships: Naval, space and air.
> Things I'd like to see:
> Grates, steel and wood
> diamond plate, various sizes
> "3-d" pipes, tubes and conduit
> I-beams with circular cut-outs
> Concrete and asphalt, to make roads and sidewalks and building interiors.
> carpet and tiles that I can choose the colors
> Symbols:
> Doors
> Hatches
> Portholes
> 3-d stairs, standard, ladders and spiral.
>
> I would like to put a 1-plank wide boarder around a plank fill, and,
> around
> a window.
>
>
> And, yes, as long as I'm wishing:
> several generic grebbeling patterns.
>
>
>
>
>
>
> _______________________________________________
> Nbossoftware mailing list
>
>
>
> _______________________________________________
> Nbossoftware mailing list
>
>
>
>
>
>
>
> _____
>
> Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try
> <http://us.rd.yahoo.com/evt=51733/*http:/mobile.yahoo.com/;_ylt=Ahu06i62sR8H
> DtDypao8Wcj9tAcJ%20> it now.
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL:
> <http://www.pairlist.net/pipermail/nbossoftware/attachments/20080426/0c46a017/attachment-0001.html>
>
> ------------------------------
>
> _______________________________________________
> Nbossoftware mailing list
>
>
>
>
> End of Nbossoftware Digest, Vol 44, Issue 9
> *******************************************

_______________________________________________
Nbossoftware mailing list


Copyright © 2003-2007, NBOS Software. All rights reserved. 'Fractal Mapper', 'ScreenMonkey', 'Character Sketcher', 'Inspiration Pad', 'Fractal World Explorer', 'Goblin API', 'AstroSynthesis' are trademarks of NBOS Software. 'Dwarven Beserker' art by V. Shane.
Member contributed resources