Re: [nbos] Campaign Manager
"Christopher Rodrigues Macias"
Sat Mar 15th, 2008
> That's basically what the program is all about.


I think you could count on a number of volunteers for beta testing. Of
course, we'll all be griping because it doesn't include all of our little
pet features, but I suspect you're used to that by now. ;-)

As I noted in my reply to Mark, I'm hoping the program will focus more on
supporting the 'creative' stuff I need for *campaigns* rather than on
automating the 'mechanics' for running individual encounters, but that may
just be me.


-----Original Message-----
From: []
On Behalf Of NBOS Support
Sent: Saturday, 15 March 2008 5:17 PM
Subject: Re: [nbos] Campaign Manager

At 11:39 AM 3/14/2008, Christopher Rodrigues Macias wrote:
>1) Recording the key information about the player characters that you need
>2) Preparing adventure material, including NPCs, 'monsters,' settings
>3) Actually running a session, where the key function of the tool is to
>4) Recording what has happened during a session for later reference. This

Thats basically what the program is all about.

>(My 'ultimate fantasy' version of this feature allows you to create a
>calendar for the campaign and then link the adventure records to this

I hadnt thought about a custom calendar, but that is a good idea. I'll see
if thats something I can do.

>On another point: I haven't used Screen Monkey, nor have I looked at the
>original 'Keep'. I have a nagging suspicion that you'll tell me that the
>(hypothetical) Campaign Manager software is intended to be just the
>'development' side of the GM-ing equation, and that Screen Monkey is aimed

SM is primarily for running games online - its usable at the table, but not
its main focus. Some of the at-table functionality (multi-monitor use, for
example) will be making it into the new program.


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