Re: [nbos] FM8 - newbie help with tracing outlines~~Richard K~~ Tue Feb 26th, 2008
I have basically the same approach to making maps, trace them piece by
I created a map of europe and also more recently, a map of asia.
I dedicate one layer to draw out the freehand landmass (I usually set the
outline to clear), on my asia map, I had to consider inland seas and larger
lakes so I would trace each portion including overlapping sections to ensure
full coverage. I would trace up to the inland lakes and back out towards the
coastlines, making each land tracing managable on the screen.
Once finished you can merge all the landmasses together, or leave them
separated, depending on whether you want to use certian fills, depending on
the style of your mapping.
The tablet pen is great, makes it a lot faster (once you've mastered using
the pen of course).
Remember you can change the names of the layers to help you keep things
Adjust the fractal factor, I find 4-6 seems to give the landmass some good
variation, but it all depends on the amount of detail you want and how
accurate you want the map compared to the image you are tracing.
Hope that helps some.
----- Original Message -----
From: "Petri Wessman" <orava-at-iki.fi>
Sent: Tuesday, February 26, 2008 1:22 AM
Subject: [nbos] FM8 - newbie help with tracing outlines
> Hello all, just got FM8 and like what I see, though I haven't done much
> anything with it yet. As a learning project, I'm going to try to get a
> basic map done for my Exalted campaign, using the raster map at
> http://exalted.anenris.com/maps/creation-blank-1-4.jpg as a baseline.
> While playing with FM yesterday, I managed to figure out how to set the
> raster map as background image, and how to set the scale of the map
> (huge :). So far, so good.
> So, next I want to start tracing the outlines of the continents, and
> this is where I'd like some pointers. What's the easiest way to trace
> outlines, based on an underlying image? Do I need to do in manually with
> freeform mouse/tablet, or is there something I could do to speed up the
> process? I don't need a bit-by-bit exact copy of the outlines, just
> something close enough.
> Ideally, at some point I can get rid of the background image and do
> everything in vector form, but that's far in the future. :)
> Thanks in advance for any tips!
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