Re: [nbos] Stellar Radius - Mass - Luminosity Parameters.
Daniel Williamson
Fri Feb 22nd, 2008
Dalton,

You may be running into difficulty because many of the spectral classes you listed:
A0Ia
comp
A0Ia(p)
A0Ia0
A0Ia:
A0Iab
A0Iab-Ib
A0Iae
A0MNp...
A0V
+
A2V

Are giants e.g. "1a." The other problem I've found is that usually real world data is generated by people who prefer to hedge their bets rather than make a judgment call. Which is why you get things like "A0Iab." The real world is not digital, nor neatly categorized. I certainly hope you can accomplish what you set out to do without getting too frustrated.

Last time I did an exercise like this, I used the mass, radius, luminosity numbers from the 2300AD game. Would those help?

Dan.
Baltimore

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