Re: [nbos] Stellar Radius - Mass - Luminosity Parameters.Daniel Williamson Fri Feb 22nd, 2008
You may be running into difficulty because many of the spectral classes you listed:
Are giants e.g. "1a." The other problem I've found is that usually real world data is generated by people who prefer to hedge their bets rather than make a judgment call. Which is why you get things like "A0Iab." The real world is not digital, nor neatly categorized. I certainly hope you can accomplish what you set out to do without getting too frustrated.
Last time I did an exercise like this, I used the mass, radius, luminosity numbers from the 2300AD game. Would those help?
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