Re: [nbos] Off Topic (pensioners)David Tait Wed Nov 14th, 2007
> From: mike-oliver-at-blueyonder.co.uk> To: nbossoftware-at-nbos.com> Date: Wed, 14 Nov 2007 12:36:31 +0000> Subject: Re: [nbos] Tablets> > That's nice of you, Jim. I think I'll buy locally if I buy at all.> > The user base of NBOS products must be older than I imagined - or are we> pensioners the only ones with enough time :-) Have you heard the saying:> "Those with the money don't have the time and those with the time don't> have the money"? That about sums it up. But my NBOS investments have> paid for themselves already - I've had a commercial reward for an> Astrosynthesis sector I did a few months back.>
Just to put my 2 cent's worth in... this lurker has been using FM since version 6 and is retired on pension. I love FM dearly. I am using it to map out my AD&D (do I need to add the (c) here?) Campaign world. I have a decent pension that keeps us fed & sheltered, but I am not what you could ever call rich unless you count blessings. Anyways, I would like to add the following observations about FM, and more particularly about FWE.
I am fairly pleased with the results that FWE provided, though it did take quite a few 'generate new map' before I came up with one that I was most happy with. But if you export ALL elevation layers, it gets rather awkward. The one other thing it does is export all layers as a fractal pollygone (even though I have no idea where Polly went to? 8-O LOL) What I have ended up doing is rather quite labour intensive. However IMHO, the results are extremely good. I only wish there were some way to automate the process. I ended up exporting coastlines only, selecting ALL & making sure that they were 'broken apart.' Then each continental & Island mass is then 'traced' on a different layer using the closed spline curve as closely as possible using a fairly transparent 'sandy' fill. I then zoom in fairly close & begin adding & shifting the nodes to overlay the exported nodes as closely as possible. On smaller landmasses such as small islands, I first adjust the exported nodes somewhat as many of the the really small islands look identical & then set their 'factor' to around 4/5 - then [ctrl] [e] until I get the results most pleasing. This has the effect of creating a much more 'rugged' coastline on a smaller scale. I would do that to the larger masses, but the number of nodes needed would be prohibitive. As I said, it would be nice to select a fractal polygon element and automatically 'convert' it to a closed spline curve. It would reduce the workload considerably, however I have no idea if such a thing were even possible. In the meantime, I will keep on chugging away with my little project - content with the results that I consider more than acceptably fine.
Anyways, carry on. I shall go back to my lurking duties - still tabletless, and indtend to be that way for quite some time.
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