[Beta/Patch] AstroSynthesis 3.01c

General AstroSynthesis discussion

Re: [Beta/Patch] AstroSynthesis 3.01c

Postby EDG » Wed Apr 11, 2012 11:16 pm

Ed_NBOS wrote:The need for such may be obvious to you, and there's nothing wrong with the idea, but I doubt I've been asked 3 times in the past eight years for that functionality. Its just not something most people use, need, or have really shown interest in having in the program.


Looking around on this forum, it wouldn't surprise me if you had no more than three "powerusers" like me in the past eight years asking for things like this - I suspect most people who bought the program don't come here at all, or at most pop in and ask a question or two and then never come back as they move to other things. If we have to wait til you're asked a lot of times by a lot of people before you consider adding something... we'll be waiting for a very very long time, since you don't even have "a lot of people" here to start with.

Route types exist, btw, so you can filter them in the display.


OK, but if you have that, what's the use in preventing people from searching for that and and writing plugins that do things with that too? "What planets are on which types of route?" is not an obscure, specialised question by any means. It's a pretty gaping hole in the functionality of the program - it's kinda ridiculous that I have to manually add something like a "political affiliation" or some other Body field that can be targeted in order to be able to select these objects in a plugin.
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Re: [Beta/Patch] AstroSynthesis 3.01c

Postby Ed_NBOS » Wed Apr 11, 2012 11:36 pm

EDG wrote:What planets are on which types of route?" is not an obscure, specialised question by any means.


To you its important, which gets back to my statement about Astro's usage patterns. To other people, its just not a major piece of functionality they need (presumably because they already know the information). I'm not saying its not a good idea, or that people wouldnt like the option if available - just that my time is limited and I cant add every bit of functionality everyone wants.
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Re: [Beta/Patch] AstroSynthesis 3.01c

Postby Skaran » Mon Apr 30, 2012 7:56 am

Installed the patch. I seem to be getting strange populaton figures dispayed.
For example I have a megastructure with its population set at 175,000 in the properties but on the displayshe population shows as 175000.005843616.

Anotherexample Earth has a population of 7,500,000,000 in properties but the pull out display shows 7,499,999,711 - I want my missing people back.

Also I still can't get a blazon to replace a model. I have some pictures I wanted to replace things like nebula, megastructures and spacestations with but no luck.
And when one dreams dark dreams dark days shall follow
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Re: [Beta/Patch] AstroSynthesis 3.01c

Postby Ed_NBOS » Mon Apr 30, 2012 10:28 pm

Skaran wrote:Anotherexample Earth has a population of 7,500,000,000 in properties but the pull out display shows 7,499,999,711 - I want my missing people back.


Bwaahaahaahaa... they are mine!!!! :mrgreen:

I played around with the floating point precision in that build to speed things up. That may have been the cause of the missing people. I am planning on setting it back to a higher precision though in the next build. I'll also check out those other things you mentioned.
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