Right now i'm playing around with it, to figure out best ways for me to do the scenario I intend to play with my friends.
The scenario needs a specific shape, and life must be rare (extremely long distance travels between the major political entities, reasonably long in between habitable systems inside the empire too). I find that the random generation usually gives me planets kinda like what I need, with just a few tweaks, which is awesome, but it does not give me options for shapes. It's usually pretty evenly spread amount of systems. So what i'm playing with to get the shape i want is creating smaller sectors with different density of systems and placing them according to my desired shape (as in, i need a sector with less systems, and then getting progressively crowded). I could, i suppose, experiment with making subsectors visible, but that will either take or reveal all stars in a sector. And deleting system by system by hand is slow, tiresome, and not very precise.
(AND I had not seem that, will download and check.)
AND that did fix it! Thanks! I probably didn't look on that before because i'm afraid of betas