Jörðgarð Map of the Week #50 - Green Meadows

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Jörðgarð Map of the Week #50 - Green Meadows

Postby MarkOliva » Mon Feb 20, 2012 5:19 am

greenmeadowssmall.jpg
greenmeadowssmall.jpg (212 KiB) Viewed 197 times


Our 50th Jörðgarð (TM) Map of the Week comes from our forthcoming publication "The Northwest."

Green Meadows is in the North Kingdom, which is ruled by vampire draugs. It is the ruling seat of vampire draug Duke Břetislav, but there isn't too much else to distinguish it from other medium-sized towns.

Key to the Center of Green Meadows

Lead Creek (Location No. 13) flows through Green Meadows from the ruins of the Æsir settlement of Blýhæður (Lead Heights) and its source in the Evening Hills forest. The creek is dammed west of the mapped area, where it forms a large mill pond that also is used to breed freshwater fish. The millstream is diverted from the pond to serve both Jonáš' Sawmill (Location No. 23) and Bohdana's Grain Mill (Location No. 19). Unnumbered buildings on the map can be considered residential, but they also are available to game masters who may wish to use them to add new locations specific to his or her adventure.

1. Bohumila's Bakery. Master Baker Bohumila, a human female artisan, employs a journeyman baker, a human male artisan; an apprentice, a human male commoner, and two sales persons, human female commoners.

2. Greenlands Garrison. The human warriors who serve under Commander Krýstina, a human female warrior, are the only soldiers in the duchy who are stationed on a permanent basis. All of the duchy's soldiers with families are stationed here. Those serving duty in Mine City, Lignite City, Northwatch Hold and Northwatch are single. They rotate regularly between the three strongholds. Due to these disadvantages, they receive a higher sold than those stationed in Green Meadows. The garrison's soldiers are responsible for patrolling along the Fjörm Valley swamps as far north as the Niklas' Mill ruins and the Mine City-Green Meadows road. They also are the duchy's police force. The few soldiers of the garrison who have no families live in the compound. Those families live in residential housing in town.

3. Klement's Meats. Master Butcher Klement, a human male artisan, is the only butcher authorized by Duke Břetislav in Green Meadows. His relatively large operation is a combination of retail shop, slaughterhouse and fish and meat packing plant. Almost all of the meat and fish that he processes are smoked, cured or packed in brine. Most of his meat is made into sausage. He employs a second master butcher, a human female artisan; three journeyman butchers, human male and female artisans; two apprentices, human male and female commoners; three salespersons, human female commoners, and two laborers, human male commoners.

4. Green Meadows General Wares & Cobblery. Master Cobbler Bohumill, a human male artisan, makes the area's shoes and boots on the second story of the main building. His wife, Jana, a human female merchant, runs the general store on the ground floor. It carries a basic supply of common wares. Bohumill, Jana and their children live on the third story. Bohumill employs a journeyman cobbler, a human female artisan, and an apprentice, a human male commoner. Jana employs a salesperson, a human female commoner.

5. Chandler Slavomir. Master Chandler Slavomir, a human male artisan, makes candles for the greater Green Meadows area. Caravans of the Royal Ministry of Trade also bring his products to more distant markets within the kingdom. His tallow is shipped northward from the rendering house in Lone Dell in the Meadowlands Duchy. Slavomir employs a journeyman chandler, human male artisan; and an apprentice, a human female commoner.

6. Lead Valley Castle. This is the castle complex of the vampire draug warrior Duke Břetislav. His governmental administration, headed by his steward Ilja, a human male merchant, is in the building to the west or left of the duke's small palace. The government employs six clerks, all human male and female merchants, and four laborers, all human male and female commoners. The duke's crypt is in the cellar dungeon level of the palace.

7. Prison Tower. Floor plans and a description of the tower can be found with Map of the Week No. 45. The jailer is Květoslav, a human male commoner and murderer. He was sentenced to spend the rest of his life in the tower after he killed another man in a tavern brawl. His wife, Klára, a human female commoner, agreed to remain with him there when the duke gave him the opportunity to become a trusty jailer. Neither Květoslav nor Klára takes any interest in the tower's prisoners.

8. Garrison Stable.

9. Ministry of Trade Center. This is the Green Meadows branch of the Ministry of Trade's caravan operations. All caravans bringing goods to and taking them from the town operate from this base, which includes an office building, a warehouse and a stable. The manager is the human male merchant Štěpán. He employs two clerks, human male and female merchants, and two laborers, human male and female commoners.

10. Green Clover Inn. The inn's public room is a popular watering hole in Green Meadows. Guests usually are members of trade caravans from the Royal Ministry of Trade. The owner and innkeeper is the widow Anastázie, a human female merchant. She charges 8 bronze pieces a night for her six single rooms and 1 silver piece per person nightly for the one double. Cold meals run between 1 and 4 bronze pieces, warm meals between 4 and 8 bronze pieces. The only beverage is the house brewed lager beer, which sells for 3 copper pieces a pint/half liter tankard. Anastázie's brewmistress is Ada, a human female artisan. The inn employs three waiters and waitresses, two cleaning ladies and a laborer, all human male and female commoners.

11.-12. Town Hall and Granary. Burgomaster Ahasver, a human male merchant, heads the town government. It employs four clerks, all human male and female merchants, and four laborers, all human male and female commoners. Storage crops and grains that are the town's share of the tithes are kept in the granary to feed the folk in times of emergency. The town's jail is in the cellar of the town hall.

13. Lead Creek.

14.-16. Ducal Fruit Packing. This operation is owned by Duke Břetislav. It consists of the office and main packing and canning plant (Location No. 14), a fruit liqueur and schnapps distillery (Location No. 15) and two warehouses (both numbered 16). The fruit packing plant transports fresh fruit to other location and makes dried fruit products and fruit and preserves in glass. The distillery is the only maker of legal spirits in the North Kingdom. Blaźena, a human female merchant, is manager of the entire operation. The main office employs two clerks, human male and female merchants. The fruit packing and warehouse operations employ 12 laborers, all human male and female commoners. Master Distiller Mojmir, a human male artisan, runs the distillery. It employs two journeyman distillers, human male and female artisans; an apprentice, human male commoner, and a laborer, human male commoner.

17. Dušan's Smithy. Master Smith Dušan, a human male artisan, is the blacksmith of Green Meadows and also repairs armor and weapons for the garrisons. He employs two journeyman smiths, human male and female artisans, and an apprentice, human male commoner.

18. Wainwright Judita. Master Wainwright Judita, a human female artisan, builds and repairs wagons, carts, wheelbarrows and the like. She employs two journeyman wainwrights, male and female human artisans; an apprentice, female human commoner, and a laborer, male human commoner.

19. Bohdana's Grain Mill. Master Miller Bohdana, a human female artisan, makes flour, fodder and vegetable oil for the Green Meadows area. She employs a journeyman miller, human male artisan; an apprentice, human female commoner, and a laborer, human male commoner.

20. Market Square. Most of the stands are operated by locals. The market is the only place where one can buy fresh crops and produce, sold by the local farmers who raise them. Anyone wishing to run a stand must acquire a permit from Town Hall (Location No. 11).

21. Mill Fish Tavern. Master Alewife Olga, a human female artisan, owns and operates this popular pub. She employs a bartender, Felix, a human male merchant; two waitresses, both human female commoners, and a laborer, a human male commoner. In her brewhouse behind the tavern, Olga brews a smooth light ale. It sells at 3 copper pieces per pint/half liter tankard. Cold boards with smoked trout from the mill pond and Lead Creek, bread, cheese and dill pickles are available for 3 bronze pieces.

22. Millstream.

23. Jonáš' Sawmill. Master sawyer Jonáš, a human male artisan, makes the lumber used in the Green Meadows area. He employs a journeyman sawyer, human female artisan; an apprentice, human male commoner, and a laborer, human female commoner.

24. Farms.

The map above is reduced in size. You can get the full-sized map of Green Meadowsin two versions:

1. The Fractal Mapper (TM) 8 map in FMP format, fully editable, from our Jörðgarð web page (39 MB).

2. As a JPG flat map of 1360 x 1020 Pixels (1 MB), available from the NBOS website at:

http://www.nbos.com/nox/download.php?id=420

Both versions are released for personal and commercial use under the Open Game License Version 1.0a, which you can read on the Jörðgarð web site.

The Jörðgarð web site:

http://www.vintyri.org/joerdhgardh/joerdhgardh.htm

Next: Map of the Dreadlands.
Mark Oliva
The Vintyri (TM) Project
http://www.vintyri.org
info@vintyri.org
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