granpafishy wrote:Another method that I read (over at RPTools.net I think) was similar. The example I remember was putting rocks in an existing river. They would put the rocks down and covered it with a fill of the water, then made the cover of water transparent.Tad
Whether this method works well depends upon what type of fill pattern or color (if any) is beneath the water. In all cases, however, the water will appear someone thinner. If you use our system, the water fill loses none of its characteristics, and the underwater object still appears to be under water. We worked with both approaches and found that we got our desired effect best of all in every case by making the underwater object, not the water itself, transparent.