Pbenner2250 wrote:I have been looking for a program that will paint walls with some depth, give me some realistic looking floors and props. Like beds and what not. I do alot of dungeon crawls in city buildings so making temples, basements, houses is all up my alley. Interior details concern me the most.
I've worked with Fractal Mapper 8, Dundjinni (TM) and Campaign Cartographer (TM) 3. My choice and my own recommendation is FM8. The floor plan above (which will be part of a map of the week release in a week or two) gives a quick sampling of what you can do in terms of what you're seeking. The depth may not be enough for you, and you might want to put dark areas into something like this. You can take care of the depth by adding stronger shadows and/or shading in FM8. Overlays will give you dark areas. Feathers and blurs will enhance them. All are very easy to do in FM8.
Before we continue, let's make comparisons:
Dundjinni would be almost as good in your case, but it won't let you add shadows as FM8 does. It sounds like this could with time become an important tool for you. However, all of this is academic, because Dundjinni has been off the shelves for the better part of a year, and it's doubtful that it will return. You doubtless can find a copy somewhere, but you can't register online anymore. In addition, the current and last Version 1.07 is from the Year 2004. It hasn't been updated since then.
Campaign Cartrographer can do most things that FM8 can (and a few that FM8 can't). However, it has a learning curve that could compete with Mt. Everest, and users constantly have problems with the program. If you doubt that, look at the FM8 forum and see how often problems are reported. Then look at the CC3 forums at:http://www.profantasy.com
Make up your own mind what's more reliable.
Another point important to you needs to be discussed:
Pbenner2250 wrote:give me some realistic looking floors and props. Like beds and what not. I do alot of dungeon crawls in city buildings so making temples, basements, houses is all up my alley. Interior details concern me the most.
These interior details are made with fill patterns and symbols in FM8 (called textures and objects in Dundjinii). None of the three programs will give you collections of symbols and fill patterns that will serve your needs for long. The Dundjinni commercial art packs no longer are available, so there's no point discussing them. CC3 delivers a considerably larger symbol package than FM8, and you can buy additional symbol collections from ProFantasy which also will install automatically in FM8, if you have it. However, with FM8 that's an unnecessary expense, as we soon shall see.
If you don't want your dungeons and scenarios all to be furnished almost identically and look the same, you need to get more symbols and fill patterns than NBOS delivers with FM8 or ProFantasy delivers with CC3. Fortunately, that's no problem whatsoever. And everything's free. The biggest source of good symbols (which work fine in FM8 and Dundjinni but only after conversions in CC3) is on the still alive and very active Dundjinni forums. Just go there, pick the search option and type in the description of the type of symbol or fill you're seeking:http://www.dundjinni.com/forums/forum_topics.asp?FID=8
Our project group has released about 1,500 free symbols and fill patterns for FM8 that you can download under Vintyri (TM) Cartographic Collection at:http://www.vintyri.org
Two other good sources for free fills and symbols are:http://www.rpgmapshare.com/
Best of all, you can evaluate all of this through using it by going to:http://www.nbos.com/download/download-trial.htm
and downloading the trial version of FM8. It does everything the full version does except save the maps that you make. It also comes with fewer symbols than the full version.
Then go to:http://www.nbos.com/nox/index.php?action=1001&id=125
and download the official FM8 tutorial (PDF). It's excellent, and it's easy to work with it. It will give you the basics about as completely as possible. Then go to:http://www.nbos.com/vintyri/pdftu01.zip
to locate the FM8 raster mapping tutorial by our group. It will teach you how to make maps like the one above and much more. Also download the support pack for the tutorial at:http://www.nbos.com/vintyri/tu01sptpack01.zip
Caution: The raster mapping tutorial deals in one chapter with downloading and using the CSUAC. Unfortunately, the CSUAC no longer is available, but the Dundjinni forums will give you all of the alternative symbols that you need. If you start working with FM8 and sekk a symbol that you can't find, let me know. Chances are good that I know where to locate it.