I am Pre-Alpha Testing a game called Empyrean Cluster Wars. A friend and I are using Astro Synthesis to map out the stars. Several of the features are not quite what is needed for the game though. Do you think you could do some customizing that would allow us to emulate the game more closely?
All star systems are at Integer value coordinates in a 3D light-year grid.
Each star system has up to five stars with 10 orbits each.
An 11th orbit encircles the whole system and is the arrival orbit for incoming ships.
Interstellar moves use a JUMP order and Hyper Engines.
Interorbit moves use a MOVE order and Hyper Engines.
Intraorbit maneuvers to dock, run, close, go to, etc. use Space Drives and a specific order type per maneuver.
Each orbit consists of the planet location at 0,0,0 and the grid is 10,000 miles per unit.
Planets in each orbit are NONE, ASTEROIDS, GAS GIANT, and TERRESTRIAL.
Terrestrial planets in orbits 1-5 MAY have a habitability factor which equates to life support capacity of population.
There are mining deposits (up to 6 per planet).
Each turn is 1/4 standard year.
There is a matrix of unit types each of which has unique tech-level controlled output capacities and manufacturing requirements.
Non=Metals, Metals and Fuel are the 3 resource types which are mined from deposits found on planets (all types may have deposits).
A few deposits are "unlimited" nut most have finite quantities of resources which eventually become depleted from mining operations.
Each deposit also has a "YIELD" which is the percentage of ore mined which remains after refining.
It is a very complex game and is played via FTP of orders from the players on a turn basis and FTP of data files back to the players for each turn after the orders are processed.
You might be interested in trying the game out. There may be an open position. The current game started in early 2008 and there are 14 player positions of which 13 are known to be active at this time. Each turn is about two weeks to analyze the new turn data, conduct political relations and write orders for upload.http://empyreanchallenge.startlogic.com/downloads.html
The above link will get you the Central Command application and a demo game database. It uses MS ACCESS (.mdb) as a back end database file but you don't need Access on your computer.http://empyreanchallenge.com/ECW%20Manu ... .htm#ABOUT
The above link is to the HTML version of the game manual. It is chasing a moving target. I am working independently to rewrite the whole thing and it is an enormous challenge with debugging and errors in execution VS rules interpretation, etc. I am a volunteer play tester and work as a technical writer so it is natural for me to want to improve the manual.
Let me know if you are interested in playing or doing some custom programming. The programmer is looking for some code to integrate and you may be able to work something out? Maybe not. I was planning to write my own code before we discovered Astro Synthesis. I am also working with a friend on some external management utilities and reporting tools for the game.