Here, There Be Dragons (D&D 4e, Points of Light)

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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby Zylvyn » Sat Aug 28, 2010 6:24 pm

Hat of Disguise
Rod of Corruption
Zeyphyr Horseshoes
Seashimmer Cloak
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby Iperithon » Sat Aug 28, 2010 6:30 pm

Rook's level 9 Wishlist

Skin of Agonies +3
Iron body Ki Focus +2
Handy Haversack
Stone of Shadow
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby Iperithon » Tue Aug 31, 2010 4:40 am

Rook, Level 10 Wishlist -

Assassin's Cloak +3
Gauntlets of Blood (Paragon tier)
Demonskin Tattoo (Paragon Tier)
Bloodcut Leather Armor +3
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby Zylvyn » Sat Sep 04, 2010 9:10 pm

Level 10 Wishlist.
Hat of Disguise
Rod of Brutality
Rod of Corruption
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby arkdawn » Sun Sep 05, 2010 4:49 pm

Level 10 wish list:

[*](Neck) Cloak of Distortion +3: This satin cape is dyed an otherworldly ebony black, seeming to reflect light at impossible angles, resembling the midnight sky. It also feels incredibly light, catching the lightest breeze with ease, while remaining tough and resilient to weather and weapon alike.
[*](Cloth) Githweave Shimmering Armor +3: This 'armor' is really little more than a thickened, heavy doublet with matching trousers, but the material it is made from would tell the expert eye of its properties. The doublet is tightly fitted, and dyed the color of silver and steel, light reflecting from the crystalline threads imbued throughout. The trousers are a polished, dark silver in hue, resembling mercury. Even in dim light, the outfit's colors seem to shimmer and glisten.
[*](Implement) Crystal Orb of Nimble Thoughts +3: This icosahedral gem stone is brilliant scarlet and perfectly translucent. Looking through the crystal produces visions of distorted time, and holding the orb conveys those images directly to the wielder. The orb itself is held within a brass setting, perfect for latching chains or hooks too.
[*](Ring) Watcher's Signet (paragon): Cast of gold and detailed in bits of ivory, this ring resembles a thin, ornate dagger that has been curled into a ring.
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby Iperithon » Thu Sep 23, 2010 11:36 pm

Rook lv12 Wishlist

Blade of the Eldritch Knight +3
Drowmesh Deathcut Armor +3
Iron Body Ki Focus +3
War Ring
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby Zylvyn » Sat Sep 25, 2010 11:25 pm

Level 11 Wishlist of ZOMGBRIGHTATHESH

13 - A. Rod of Corruption (+3)
14 - A. Rod of Brutality (+3)
15 - DM. Shadow Warlock Armor (+3)
15 - Torc of Power Preservation
Last edited by Zylvyn on Sun Sep 26, 2010 3:31 pm, edited 1 time in total.
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby Zylvyn » Sun Sep 26, 2010 2:23 pm

Level 12 Wishlist of ZOMGBRIGHTATHESH

11 - Razordark Bracers
13 - A. Rod of Corruption (+3)
15 - DM. Shadow Warlock Armor (+3)
15 - Torc of Power Preservation
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby arkdawn » Sat Oct 02, 2010 3:04 pm

Level 12 Wish List:

[*](Implement) Crystal Orb of Nimble Thoughts +3: This icosahedral gem stone is brilliant scarlet and perfectly translucent. Looking through the crystal produces visions of distorted time, and holding the orb conveys those images directly to the wielder. The orb itself is held within a brass setting, perfect for latching chains or hooks too.
[*](Boots) Eladrin Boots: These supple boots are crafted from the skin and scales of the mirage dragon, fabled beast of the feywild, and crafted in the eladrin tradition. Buckled up the front with brass fittings, these turquoise and gold boots make a rather bold statement.
((Still looking for more))
((Edit: No, that's about it.))
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Re: Here, There Be Dragons (D&D 4e, Points of Light)

Postby Klax » Sun Oct 03, 2010 4:57 pm

Skill Challenge advantages:
(ask DM if explanation is needed - you only have a limited amount of advantages and not all of the listed below will always apply to a given skill challenge)
*A success against a hard DC counts as two successes: a successes against both a hard DC and a moderate DC.
*A success against a hard DC removes a failure that has already been accumulated in the challenge, instead of counting as a success.
*A success against an easy DC counts as a success against a moderate DC
*A success against a moderate DC counts as a success even though the adventurer making the check has already used the same skill to gain a success against a moderate DC.
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